Table of Contents
Instrument Packs
Major research done by “S.O'B./SoulJamzz” on Discord Touched-up names and fixed pack numbers by livvy94 TODO: Document where the original songs use the finetune command
PACK 00
used in the Gas Station intro
- 00: weird sample (distorted guitar?)
- 01: synth (sounds like it might be the unimplemented noise generator)
- 02: a recording of white noise
- 03: a recording of people yelling in agony as Giygas disintegrates the planet
- 04: M. D. Seeger's guitar riff
PACK 02
used in Naming screen, File Select
- 00: Bass
- 01: synth
- 02: (same as 01)
- 03: another synth
- 04: Weird bell (same one as in the level up theme, also found in Pack 05)
- 05: bongo
- 06: Closed hi-hat
- 07: Chunky Snare Drum
- 08: Sine Wave
PACK 03
used in Naming screen, File select screen
- 0B: Extra Synth-y Strings
- 0C: weird noisy snare?
- 0D: Recording of the Monty Python theme tune
- 0E: Recording of someone saying “infinity”
- 0F: Bass Drum (Heavy)
- 10: Recording of Mr. Itoi saying OK'ska?
- 11: WOW!
- 12: synth
- 13: Tick sound for when you move the cursor
PACK 05
used in most tracks
- 00: Bass
- 01: Trumpet
- 02: (same as 01, but the ADSR slowly fades out)
- 03: French Horn
- 04: (same as 03)
- 05: Tuba
- 06: (same as 07, but with no ADSR so it sounds rather synth-like instead of a bell)
- 07: Weird Bell (you'll recognize it from the level-up theme)
- 08: Sine Wave
- 09: synth
- 0A: Electric Piano
- 0B: woowoowoowoo SFX (caves)
- 0C: Arcade SFX
- 0D: Synth
- 0E: Buzzy Synth
- 0F: Hotel Organ
- 10: Bird Chirp SFX
- 11: Phone SFX
- 12: mellow synth
- 13: Tick sound for when you move the cursor
- 14: Closed hi-hat
- 15: Bass Drum
- 16: Snare Drum
- 17: Noise Generator 1 (Unimplemented)
- 18: Noise Generator 2 (Unimplemented)
- 19: Noise Generator 3 (Unimplemented)
PACK 08
used in House themes, Arcade, Hospital, Happy Happy Village, Andonuts' Lab, Monotoli Building, Magicant, and loads more
- 1A: Magicant Step SFX
- 1B: Cash Register SFX
- 1C: Door Open/Close SFX
- 1D: Stair Step SFX
- 1E: Banjo (from Buy Somethin' Will Ya)
- 1F: Bongo (sounds like it's echoing)
- 20: Mellow Guitar
- 21: Nylon Guitar (you'll recognize it from the Onett Theme)
- 22: Whistle (you'll recognize it from the bike theme)
PACK 15
used in Night, Dangerous Cave, Near A Boss aka Save The Miners, Battle vs. Sanctuary Boss
- 1A: Deep Water SFX
- 1B: whistle w/ broken loop point (used for crickets maybe?)
- 1C: Door Open/Close SFX
- 1D: Synth Strings
- 1E: Plucky Bass
PACK 18
used in Sanctuary melodies, Magicant Part 1 and 2
- 1A: Magicant walking
- 1B: Harp (you'll recognize it from the second part of Magicant where it sounds like a lullaby)
- 1C: Door Open/Close SFX
- 1D: Stair Step SFX
- 1E: Glockenspiel (with fadeout ADSR and a good loop point! it lasts a while)
- 1F: harpsichord?
- 20: Harp (more harsh)
- 21: Ride Cymbal (no loop point!)
- 22: bongos
PACK 1B
used in Stonehenge/Onett Invaded, Fire Springs, Belch Base, Zombie Threed
- 1A: Tom Tom (the one used in that recurring pattern)
- 1B: (same as 1A)
- 1C: Door Open/Close SFX
- 1D: Threed Zombie Synth
- 1E: weird organ (used with loads of pitch bend for siren-like SFX in the threed theme)
PACK 21
used in the Onett Theme
- 1A: Nylon Guitar
- 1B: (same as 1A)
- 1C: (same as 1A, but with ADSR fadeout)
- 1D: Sunrise Organ
- 1E: Pizzicato String Pluck
- 1F: Xylophone (short, no loop point)
PACK 23
used in Fourside, Photo Guy theme
- 1A: Camera Shutter SFX
- 1B: Saxophone
- 1C: Bongo
- 1D: Glockenspiel (same kind as Pack 18, possibly a different recording since the loop point sounds different?)
- 1E: Punchy Snare Drum
PACK 25
used in Saturn Valley, monkey caves
- 1A: Deep Water SFX
- 1B: Whistle
- 1C: (same as 1B)
- 1D: Slap Bass
- 1E: Timpani (in Super Metroid too)
- 1F: Saturn triangle
- 20: bwee organ (from the last part of the Saturn Valley theme)
- 21: Marimba (short, no loop point. not the same one as Pack 21)
- 22: Kind of NES-like synth?
- 23: Accordion
PACK 28
used in Moonside
- 1A: Moon Sample (recording of Keep on Laughin' by Ric Ocasek)
- 1B: ^
- 1C: Door Open/Close SFX
PACK 2A
used in Dusty Dunes Desert
- 1A: Guitar Chord (it's a major chord. filtered so it sounds like it's coming out of a radio)
- 1B: (same as 1A)
- 1C: buzzy synth (noise generator? I'm not sure)
- 1D: A recording of white noise
- 1E: Weird bass drum-like sound??
- 1F: Tom drum (filtered)
- 20: Güiro (that percussion instrument you scrape with a wooden stick to make a scratchy noise. Latin American in origin)
- 21: Maybe a hi-hat? Sounds weird
- 22: Ride Cymbal (filtered, quite short)
- 23: Accordion (filtered)
- 24: Pluck Bass (filtered)
PACK 2C
used in Peaceful Rest Valley, Yellow Submarine, Sky Runner, Tessie
- 1A: Bubbling Brook SFX
- 1B: (same as 1A)
- 1C: Gated Snare
PACK 2F
used in Winters, Lilliput Cave, Snow Wood
- 1A: Flute
- 1B: (same as 1A)
- 1C: Door Open/Close SFX
- 1D: Stair Step SFX
- 1E: Winters Lead Organ
- 1F: Sleigh Bells (also used in the caves in Winters, pitched really low)
- 20: Brush Snare (like this https://youtu.be/TD4LzfkTU5o?t=1041)
PACK 32
used in Summers
- 1A: Waves and Seagulls SFX
- 1B: Mellow French Horn
- 1C: Door Open/Close SFX
- 1D: Nylon Guitar
- 1E: Upright Bass (the same one as in unsettling foe)
- 1F: Brush Snare
PACK 34
used in Jackie's Cafe
- 1A: Recording of The Little Rascals theme tune (Napstablook also sampled this)
- 1B: Mellow acoustic guitar
- 1C: Door Open/Close SFX
- 1D: Click/Tap SFX
- 1E: Upright Bass
- 1F: Creepy Organ (the one the national anthem is eerily played on)
PACK 36
used in Sailing to Scaraba
- 1A: Sitar
- 1B: (same as 1A but with ADSR to give it decay)
- 1C: Upright Bass
- 1D: Accordion
- 1E: Bass Castanet
- 1F: Clapping
PACK 38
used in Dalaam
- 1A: Asian cymbal
- 1B: (same as 1A)
- 1C: Tom Tom (sounds like the one used in Belch's Factory and the other songs with that recurring drum pattern)
- 1D: Asian Tambourine
- 1E: Accordion
PACK 3A
used in Mu Training
- 1A: Mu Training (use 6th octave)
- 1B: (same as 1A)
PACK 3C
used in Scaraba, S. Desert, Pyramid
- 1A: boingy drum (the same kind they used in Corridors of Time)
- 1B: (same as 1A)
- 1C: Metal-sounding percussion (makes you think of a fork)
- 1D: Tom Tom (the scaraba one, not the Belch's Factory/Fire Spring one)
- 1E: Sitar (same as the one in Pack 36, with the added decay)
- 1F: Harsh reed (the lead instrument in the Scaraba theme)
- 20: Oboe?
PACK 40
used in Deep Darkness
- 1A: Deep Water SFX
- 1B: Crash Cymbal
- 1C: Tom Tom
- 1D: (same as 1E, but with ADSR to add decay)
- 1E: Strings
- 1F: Timpani
PACK 42
used in Tenda Village
- 1A: Deep Water SFX
- 1B: Tenda bell
- 1C: Tenda voice
PACK 46
used in Lost Underworld, Sea of Eden, Level Up at the Sea of Eden
- 1A: Synth Tom
- 1B: (same as 1A, but with decay)
- 1C: Flute
- 1D: Shaker (use octave 5 or 6)
- 1E: Weird Guitar Chord (I'm surprised this works, it was probably recorded with this song in mind)
- 1F: Runaway Five Organ
- 20: Clicky Bass (same idea as the Sanctuary Boss one)
- 21: Rumble SFX (also one of the noises when Giygas is dying)
PACK 48
used in Cave of the Past
- 1A: Recording of the intro to All You Need Is Love by The Beatles
- 1B: (same as 1A)
PACK 4A
used in Second Step Back
- 1A: Robot Step SFX
- 1B: Recording of the intro to Deirdre by The Beach Boys
PACK 4C
used in The Place, Giygas Awakens
- 1A: Robot Step SFX
- 1B: Giygas Breath SFX (also notably used in Amalgam from Undertale)
- 1C: Menacing, dischordant organ
- 1D: (same as 1C)
PACK 4E
used in Giygas Phase 2
- 1A: Electric Giygas Zap SFX
- 1B: (same as 1A)
- 1C: Door Open/Close SFX
- 1D: Stair Step SFX
- 1E: Giygas Organ
PACK 50
used in Unstable Giygas
- 1A: Weird distorted recording of a synth that cuts out
- 1B: (same as 1A)
PACK 52
used in Giygas Falls
- 1A: Giygas Death Loop
- 1B: (same as 1A)
- 1C: Rumble SFX (this sample was also used for earth tremors in the Lost Underworld)
PACK 54
used in Runaway Five tracks, Good Friends/Bad Friends, Coffee Break, Battle vs. Non-Sanctuary Boss
- 1A: Door Open/Close SFX
- 1B: (same as 1A)
- 1C: (same as 1A)
- 1D: Heavy Bass Drum
- 1E: Heavy Snare Drum
- 1F: Closed hi-hat (alternate)
- 20: Runaway Five Organ
- 21: Saxophone
PACK 59
used in Venus, Topolla
- 1A: Venus “Laa”
- 1B: (same as 1A)
- 1C: Door Open/Close SFX
- 1D: Ride Cymbal (Good! it has a loop point too)
- 1E: Low Piano
- 1F: Tap
PACK 5C
used in Bicycle
- 1A: Bike Bell SFX
- 1B: Accordion
- 1C: Ride Cymbal (has a loop point, but not as cool-sounding as the one in Pack 59)
- 1D: Whistle
- 1E: Bongo
PACK 5F
used in Bulldozer
- 1A: Bulldozer
- 1B: (same as 1A)
PACK 62
used in City Bus
- 1A: Tom Tom
- 1B: (same as 1A)
- 1C: Tambourine
- 1D: Nylon Guitar
- 1E: Plucked Bass (notably used in the intro to Megalo Strike Back from the I Miss You album)
PACK 69
used in Because I Love You
- 1A: Deep Water SFX
- 1B: Cash Register SFX
- 1C: Door Open/Close SFX
- 1D: Stair Step SFX
- 1E: Flute
- 1F: Mellow Guitar
- 20: (same as 1F, but with decay)
- 21: Whistle
- 22: (same as 21)
PACK 6C
(Note: using this clears a bunch of stuff out of ARAM, so you might not want to use it in the middle of your game)
- 00: Strings (from the Deep Darkness)
- 01: (same as 00)
- 02: Bass (the standard bass sample, it's 00 in Pack 05)
- 03: Hi-hat closed (also standard)
- 04: Tender Piano (notably used in Fallen Down)
- 05: French Horn (not the standard one)
- 06: Tuba
- 07: Some kind of synth
- 08: Ride Cymbal (good loop point)
- 09: Recording of someone saying “I miss you”
- 0A: Heavy Bass Drum
- 0B: (same as 0A)
- 0C: Heavy Snare
- 0D: Camera Shutter SFX
- 0E: (same as 0D)
- 0F: (same as 0D)
- 10: (same as 0D)
- 11: (same as 0D)
- 12: (same as 0D)
- 13: (same as 0D)
- 14: (same as 0D)
- 15: (same as 0D)
- 16: (same as 0D)
- 17: (same as 0D)
- 18: (same as 0D)
- 19: (same as 0D)
- 1A: (same as 0D)
PACK 6E
used in various battle themes
- 1A: Weird guitar sample? I don't recognize it from any of the songs
- 1B: (same as 1A but with decay)
- 1C: Creepy Robo Organ
- 1D: Plucky Bass (same one as in the Sanctuary Boss theme)
PACK 72
Belch
- 1A: Belch
PACK 74
used in Battle vs. Hippie/Frank
- 1A: Fuzzy guitar?
- 1B: (same as 1A but with decay)
- 1C: Hippie Guitar
PACK 76
used in Weak Opponent, Unsettling Opponent
- 1A: Weird Shaker
- 1B: ^
- 1C: ^
- 1D: Bongo
- 1E: Weird percussive clunk noise
- 1F: Extremely short recording of the guitar from Tequila by The Champs (or someone else playing the same exact chord)
- 20: Upright Bass
PACK 7A
used in the Kraken theme 1A - 25: Synth sounds at various levels of filter cutoff
- 26: Rich organ
- 27: Ride cymbal (no loop points…)
- 28: (same as 27)
- 29: Synth Strings
PACK 7C
used in Giygas Phase 1 (The Devil's Machine)
- 1A: Distorted Guitar (notably used in Megalovania)
- 1B: (same as 1A)
- 1C: Heavy Snare
- 1D: Heavy Cymbal
- 1E: Bass Drum (sounds like it'd also make a good tom)
- 1F: Bass Guitar (alternate, plucked)
PACK 7E
used in Dungeon Man songs
- 1A: Recording of the intro to Sgt. Pepper's Lonely Hearts Club Band (Reprise)
- 1B: (same as 1A)
- 1C: Recording of a violinist messing up, I think
- 1D: Recording of Mr. Itoi mumbling in a particularly goofy way
PACK 83
used in Buzz Buzz songs, Flyover, Meteor Strike, “Pokey Spring into Action”
- 1A: Buzz Buzz
- 1B: Police Siren
- 1C: Door Open/Close SFX
- 1D: Stair Step SFX
PACK 8B
used in Twoson, Happy Threed
- 1A: Tuba (alternate)
- 1B: (same as 1A)
- 1C: Happy guitar
- 1D: Bass drum
- 1E: Bongo
PACK 99
used in Attract Mode, Title
- 0B: Bass drum (unique sample?)
- 0C: Ride Cymbal (has a loop point)
- 0D: Orchestra Hit
- 0E: Trumpet (the same one as in the standard pack, 05)
- 0F: Tuba (ditto)
- 10: Ride Cymbal (no loop point)
PACK 9C
used in Sanctuary Recording, Sound Stone BG
- 1A: Plinky Synth Bell
- 1B: (same as 1A)
- 1C: Recording of the intro to Give Peace A Chance by John Lennon (https://youtu.be/0yU0JuE1jTk?t=16)
PACK A1
used in Pokey's Escape
- 1A: Helicopter
PACK A5
used in Robotomy
- 1A: Drill
- 1B: (same as 1A)
FF
Use this in the second pack slot if you want to make something with just the standard (05) pack and no additional things loaded into memory