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earthbound:instrument_packs

Instrument Packs

Major research done by “S.O'B./SoulJamzz” on Discord Touched-up names and fixed pack numbers by livvy94 TODO: Document where the original songs use the finetune command

PACK 00

used in the Gas Station intro

  • 00: weird sample (distorted guitar?)
  • 01: synth (sounds like it might be the unimplemented noise generator)
  • 02: a recording of white noise
  • 03: a recording of people yelling in agony as Giygas disintegrates the planet
  • 04: M. D. Seeger's guitar riff

PACK 02

used in Naming screen, File Select

  • 00: Bass
  • 01: synth
  • 02: (same as 01)
  • 03: another synth
  • 04: Weird bell (same one as in the level up theme, also found in Pack 05)
  • 05: bongo
  • 06: Closed hi-hat
  • 07: Chunky Snare Drum
  • 08: Sine Wave

PACK 03

used in Naming screen, File select screen

  • 0B: Extra Synth-y Strings
  • 0C: weird noisy snare?
  • 0D: Recording of the Monty Python theme tune
  • 0E: Recording of someone saying “infinity”
  • 0F: Bass Drum (Heavy)
  • 10: Recording of Mr. Itoi saying OK'ska?
  • 11: WOW!
  • 12: synth
  • 13: Tick sound for when you move the cursor

PACK 05

used in most tracks

  • 00: Bass
  • 01: Trumpet
  • 02: (same as 01, but the ADSR slowly fades out)
  • 03: French Horn
  • 04: (same as 03)
  • 05: Tuba
  • 06: (same as 07, but with no ADSR so it sounds rather synth-like instead of a bell)
  • 07: Weird Bell (you'll recognize it from the level-up theme)
  • 08: Sine Wave
  • 09: synth
  • 0A: Electric Piano
  • 0B: woowoowoowoo SFX (caves)
  • 0C: Arcade SFX
  • 0D: Synth
  • 0E: Buzzy Synth
  • 0F: Hotel Organ
  • 10: Bird Chirp SFX
  • 11: Phone SFX
  • 12: mellow synth
  • 13: Tick sound for when you move the cursor
  • 14: Closed hi-hat
  • 15: Bass Drum
  • 16: Snare Drum
  • 17: Noise Generator 1 (Unimplemented)
  • 18: Noise Generator 2 (Unimplemented)
  • 19: Noise Generator 3 (Unimplemented)

PACK 08

used in House themes, Arcade, Hospital, Happy Happy Village, Andonuts' Lab, Monotoli Building, Magicant, and loads more

  • 1A: Magicant Step SFX
  • 1B: Cash Register SFX
  • 1C: Door Open/Close SFX
  • 1D: Stair Step SFX
  • 1E: Banjo (from Buy Somethin' Will Ya)
  • 1F: Bongo (sounds like it's echoing)
  • 20: Mellow Guitar
  • 21: Nylon Guitar (you'll recognize it from the Onett Theme)
  • 22: Whistle (you'll recognize it from the bike theme)

PACK 15

used in Night, Dangerous Cave, Near A Boss aka Save The Miners, Battle vs. Sanctuary Boss

  • 1A: Deep Water SFX
  • 1B: whistle w/ broken loop point (used for crickets maybe?)
  • 1C: Door Open/Close SFX
  • 1D: Synth Strings
  • 1E: Plucky Bass

PACK 18

used in Sanctuary melodies, Magicant Part 1 and 2

  • 1A: Magicant walking
  • 1B: Harp (you'll recognize it from the second part of Magicant where it sounds like a lullaby)
  • 1C: Door Open/Close SFX
  • 1D: Stair Step SFX
  • 1E: Glockenspiel (with fadeout ADSR and a good loop point! it lasts a while)
  • 1F: harpsichord?
  • 20: Harp (more harsh)
  • 21: Ride Cymbal (no loop point!)
  • 22: bongos

PACK 1B

used in Stonehenge/Onett Invaded, Fire Springs, Belch Base, Zombie Threed

  • 1A: Tom Tom (the one used in that recurring pattern)
  • 1B: (same as 1A)
  • 1C: Door Open/Close SFX
  • 1D: Threed Zombie Synth
  • 1E: weird organ (used with loads of pitch bend for siren-like SFX in the threed theme)

PACK 21

used in the Onett Theme

  • 1A: Nylon Guitar
  • 1B: (same as 1A)
  • 1C: (same as 1A, but with ADSR fadeout)
  • 1D: Sunrise Organ
  • 1E: Pizzicato String Pluck
  • 1F: Xylophone (short, no loop point)

PACK 23

used in Fourside, Photo Guy theme

  • 1A: Camera Shutter SFX
  • 1B: Saxophone
  • 1C: Bongo
  • 1D: Glockenspiel (same kind as Pack 18, possibly a different recording since the loop point sounds different?)
  • 1E: Punchy Snare Drum

PACK 25

used in Saturn Valley, monkey caves

  • 1A: Deep Water SFX
  • 1B: Whistle
  • 1C: (same as 1B)
  • 1D: Slap Bass
  • 1E: Timpani (in Super Metroid too)
  • 1F: Saturn triangle
  • 20: bwee organ (from the last part of the Saturn Valley theme)
  • 21: Marimba (short, no loop point. not the same one as Pack 21)
  • 22: Kind of NES-like synth?
  • 23: Accordion

PACK 28

used in Moonside

  • 1A: Moon Sample (recording of Keep on Laughin' by Ric Ocasek)
  • 1B: ^
  • 1C: Door Open/Close SFX

PACK 2A

used in Dusty Dunes Desert

  • 1A: Guitar Chord (it's a major chord. filtered so it sounds like it's coming out of a radio)
  • 1B: (same as 1A)
  • 1C: buzzy synth (noise generator? I'm not sure)
  • 1D: A recording of white noise
  • 1E: Weird bass drum-like sound??
  • 1F: Tom drum (filtered)
  • 20: Güiro (that percussion instrument you scrape with a wooden stick to make a scratchy noise. Latin American in origin)
  • 21: Maybe a hi-hat? Sounds weird
  • 22: Ride Cymbal (filtered, quite short)
  • 23: Accordion (filtered)
  • 24: Pluck Bass (filtered)

PACK 2C

used in Peaceful Rest Valley, Yellow Submarine, Sky Runner, Tessie

  • 1A: Bubbling Brook SFX
  • 1B: (same as 1A)
  • 1C: Gated Snare

PACK 2F

used in Winters, Lilliput Cave, Snow Wood

  • 1A: Flute
  • 1B: (same as 1A)
  • 1C: Door Open/Close SFX
  • 1D: Stair Step SFX
  • 1E: Winters Lead Organ
  • 1F: Sleigh Bells (also used in the caves in Winters, pitched really low)
  • 20: Brush Snare (like this https://youtu.be/TD4LzfkTU5o?t=1041)

PACK 32

used in Summers

  • 1A: Waves and Seagulls SFX
  • 1B: Mellow French Horn
  • 1C: Door Open/Close SFX
  • 1D: Nylon Guitar
  • 1E: Upright Bass (the same one as in unsettling foe)
  • 1F: Brush Snare

PACK 34

used in Jackie's Cafe

  • 1A: Recording of The Little Rascals theme tune (Napstablook also sampled this)
  • 1B: Mellow acoustic guitar
  • 1C: Door Open/Close SFX
  • 1D: Click/Tap SFX
  • 1E: Upright Bass
  • 1F: Creepy Organ (the one the national anthem is eerily played on)

PACK 36

used in Sailing to Scaraba

  • 1A: Sitar
  • 1B: (same as 1A but with ADSR to give it decay)
  • 1C: Upright Bass
  • 1D: Accordion
  • 1E: Bass Castanet
  • 1F: Clapping

PACK 38

used in Dalaam

  • 1A: Asian cymbal
  • 1B: (same as 1A)
  • 1C: Tom Tom (sounds like the one used in Belch's Factory and the other songs with that recurring drum pattern)
  • 1D: Asian Tambourine
  • 1E: Accordion

PACK 3A

used in Mu Training

  • 1A: Mu Training (use 6th octave)
  • 1B: (same as 1A)

PACK 3C

used in Scaraba, S. Desert, Pyramid

  • 1A: boingy drum (the same kind they used in Corridors of Time)
  • 1B: (same as 1A)
  • 1C: Metal-sounding percussion (makes you think of a fork)
  • 1D: Tom Tom (the scaraba one, not the Belch's Factory/Fire Spring one)
  • 1E: Sitar (same as the one in Pack 36, with the added decay)
  • 1F: Harsh reed (the lead instrument in the Scaraba theme)
  • 20: Oboe?

PACK 40

used in Deep Darkness

  • 1A: Deep Water SFX
  • 1B: Crash Cymbal
  • 1C: Tom Tom
  • 1D: (same as 1E, but with ADSR to add decay)
  • 1E: Strings
  • 1F: Timpani

PACK 42

used in Tenda Village

  • 1A: Deep Water SFX
  • 1B: Tenda bell
  • 1C: Tenda voice

PACK 46

used in Lost Underworld, Sea of Eden, Level Up at the Sea of Eden

  • 1A: Synth Tom
  • 1B: (same as 1A, but with decay)
  • 1C: Flute
  • 1D: Shaker (use octave 5 or 6)
  • 1E: Weird Guitar Chord (I'm surprised this works, it was probably recorded with this song in mind)
  • 1F: Runaway Five Organ
  • 20: Clicky Bass (same idea as the Sanctuary Boss one)
  • 21: Rumble SFX (also one of the noises when Giygas is dying)

PACK 48

used in Cave of the Past

  • 1A: Recording of the intro to All You Need Is Love by The Beatles
  • 1B: (same as 1A)

PACK 4A

used in Second Step Back

  • 1A: Robot Step SFX
  • 1B: Recording of the intro to Deirdre by The Beach Boys

PACK 4C

used in The Place, Giygas Awakens

  • 1A: Robot Step SFX
  • 1B: Giygas Breath SFX (also notably used in Amalgam from Undertale)
  • 1C: Menacing, dischordant organ
  • 1D: (same as 1C)

PACK 4E

used in Giygas Phase 2

  • 1A: Electric Giygas Zap SFX
  • 1B: (same as 1A)
  • 1C: Door Open/Close SFX
  • 1D: Stair Step SFX
  • 1E: Giygas Organ

PACK 50

used in Unstable Giygas

  • 1A: Weird distorted recording of a synth that cuts out
  • 1B: (same as 1A)

PACK 52

used in Giygas Falls

  • 1A: Giygas Death Loop
  • 1B: (same as 1A)
  • 1C: Rumble SFX (this sample was also used for earth tremors in the Lost Underworld)

PACK 54

used in Runaway Five tracks, Good Friends/Bad Friends, Coffee Break, Battle vs. Non-Sanctuary Boss

  • 1A: Door Open/Close SFX
  • 1B: (same as 1A)
  • 1C: (same as 1A)
  • 1D: Heavy Bass Drum
  • 1E: Heavy Snare Drum
  • 1F: Closed hi-hat (alternate)
  • 20: Runaway Five Organ
  • 21: Saxophone

PACK 59

used in Venus, Topolla

  • 1A: Venus “Laa”
  • 1B: (same as 1A)
  • 1C: Door Open/Close SFX
  • 1D: Ride Cymbal (Good! it has a loop point too)
  • 1E: Low Piano
  • 1F: Tap

PACK 5C

used in Bicycle

  • 1A: Bike Bell SFX
  • 1B: Accordion
  • 1C: Ride Cymbal (has a loop point, but not as cool-sounding as the one in Pack 59)
  • 1D: Whistle
  • 1E: Bongo

PACK 5F

used in Bulldozer

  • 1A: Bulldozer
  • 1B: (same as 1A)

PACK 62

used in City Bus

  • 1A: Tom Tom
  • 1B: (same as 1A)
  • 1C: Tambourine
  • 1D: Nylon Guitar
  • 1E: Plucked Bass (notably used in the intro to Megalo Strike Back from the I Miss You album)

PACK 69

used in Because I Love You

  • 1A: Deep Water SFX
  • 1B: Cash Register SFX
  • 1C: Door Open/Close SFX
  • 1D: Stair Step SFX
  • 1E: Flute
  • 1F: Mellow Guitar
  • 20: (same as 1F, but with decay)
  • 21: Whistle
  • 22: (same as 21)

PACK 6C

(Note: using this clears a bunch of stuff out of ARAM, so you might not want to use it in the middle of your game)

  • 00: Strings (from the Deep Darkness)
  • 01: (same as 00)
  • 02: Bass (the standard bass sample, it's 00 in Pack 05)
  • 03: Hi-hat closed (also standard)
  • 04: Tender Piano (notably used in Fallen Down)
  • 05: French Horn (not the standard one)
  • 06: Tuba
  • 07: Some kind of synth
  • 08: Ride Cymbal (good loop point)
  • 09: Recording of someone saying “I miss you”
  • 0A: Heavy Bass Drum
  • 0B: (same as 0A)
  • 0C: Heavy Snare
  • 0D: Camera Shutter SFX
  • 0E: (same as 0D)
  • 0F: (same as 0D)
  • 10: (same as 0D)
  • 11: (same as 0D)
  • 12: (same as 0D)
  • 13: (same as 0D)
  • 14: (same as 0D)
  • 15: (same as 0D)
  • 16: (same as 0D)
  • 17: (same as 0D)
  • 18: (same as 0D)
  • 19: (same as 0D)
  • 1A: (same as 0D)

PACK 6E

used in various battle themes

  • 1A: Weird guitar sample? I don't recognize it from any of the songs
  • 1B: (same as 1A but with decay)
  • 1C: Creepy Robo Organ
  • 1D: Plucky Bass (same one as in the Sanctuary Boss theme)

PACK 72

Belch

  • 1A: Belch

PACK 74

used in Battle vs. Hippie/Frank

  • 1A: Fuzzy guitar?
  • 1B: (same as 1A but with decay)
  • 1C: Hippie Guitar

PACK 76

used in Weak Opponent, Unsettling Opponent

  • 1A: Weird Shaker
  • 1B: ^
  • 1C: ^
  • 1D: Bongo
  • 1E: Weird percussive clunk noise
  • 1F: Extremely short recording of the guitar from Tequila by The Champs (or someone else playing the same exact chord)
  • 20: Upright Bass

PACK 7A

used in the Kraken theme 1A - 25: Synth sounds at various levels of filter cutoff

  • 26: Rich organ
  • 27: Ride cymbal (no loop points…)
  • 28: (same as 27)
  • 29: Synth Strings

PACK 7C

used in Giygas Phase 1 (The Devil's Machine)

  • 1A: Distorted Guitar (notably used in Megalovania)
  • 1B: (same as 1A)
  • 1C: Heavy Snare
  • 1D: Heavy Cymbal
  • 1E: Bass Drum (sounds like it'd also make a good tom)
  • 1F: Bass Guitar (alternate, plucked)

PACK 7E

used in Dungeon Man songs

  • 1A: Recording of the intro to Sgt. Pepper's Lonely Hearts Club Band (Reprise)
  • 1B: (same as 1A)
  • 1C: Recording of a violinist messing up, I think
  • 1D: Recording of Mr. Itoi mumbling in a particularly goofy way

PACK 83

used in Buzz Buzz songs, Flyover, Meteor Strike, “Pokey Spring into Action”

  • 1A: Buzz Buzz
  • 1B: Police Siren
  • 1C: Door Open/Close SFX
  • 1D: Stair Step SFX

PACK 8B

used in Twoson, Happy Threed

  • 1A: Tuba (alternate)
  • 1B: (same as 1A)
  • 1C: Happy guitar
  • 1D: Bass drum
  • 1E: Bongo

PACK 99

used in Attract Mode, Title

  • 0B: Bass drum (unique sample?)
  • 0C: Ride Cymbal (has a loop point)
  • 0D: Orchestra Hit
  • 0E: Trumpet (the same one as in the standard pack, 05)
  • 0F: Tuba (ditto)
  • 10: Ride Cymbal (no loop point)

PACK 9C

used in Sanctuary Recording, Sound Stone BG

PACK A1

used in Pokey's Escape

  • 1A: Helicopter

PACK A5

used in Robotomy

  • 1A: Drill
  • 1B: (same as 1A)

FF

Use this in the second pack slot if you want to make something with just the standard (05) pack and no additional things loaded into memory

earthbound/instrument_packs.txt · Last modified: 2023/01/25 16:45 by herringway