earthbound:animated_map_palettes
Animated Map Palettes
The palette animation id is determined by the first colour, the transparent colour, of the 5th palette when the map tileset initially loads. Located at $DFE4E1, there is a pointer table to an entry for each id.
Entry format
Each entry consists of the following fields:
| Offset | Size | Purpose | Description |
|---|---|---|---|
| 0 | 4 | Data | A pointer to compressed palette data |
| 4 | 1 | Count | The number of palette frames, maximum is 8 |
| 5 | 0 - 8 | Delays | The number of frames each palette will last for |
A single frame of palette data consists of a full set of 6 palettes, or 6 x 16 colours. A maximum of 8 frames of palette data is supported. Uncompressed, you should have 192 bytes of palette data for each frame in your animation.
earthbound/animated_map_palettes.txt ยท Last modified: 2023/05/24 03:06 by herringway