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earthbound:actionscripts

Actionscript IDs

ID Used By Original Name Description
0
1 Lead party member Follows an invisible player-controlled entity
2 All other party members, except bubble monkey Follows leader closely
3 Bubble monkey, while in party Follows leader, gets distracted sometimes
4 Character viewer
5
6 Same as Movement 12.
7 ANIM_BILLBOARD
8 ANIM_MAPOBJSTILL Stationary, does not walk in place. When you talk to the NPC, it turns to face you. After the NPC finished talking, it will not turn back to face its original direction.
9
10 ANIM_PEOPLEWALK0 Stationary, walks very fast. When you talk to the NPC, it turns to face you. After the NPC finished talking, it will not turn back to face its original direction.
11 ANIM_PEOPLEWALK0_A
12 ANIM_PEOPLEWALK1 NPC randomly walks about. Has no limit on how far it will move from start location.
13 ANIM_PEOPLEWALK_NARROW NPC randomly walks about. Will move up to about 16 pixels on X axis and 16 pixels on Y axis from start location.
14 NPC randomly walks about. Will move up to about 24 pixels on X axis and 24 pixels on Y axis from start location.
15 NPC randomly walks about. Will move up to about 40 pixels on X axis and 40 pixels on Y axis from start location.
16 NPC randomly walks about. Will move up to about 32 pixels on X axis and 16 pixels on Y axis from start location.
17 NPC randomly walks about. Will move up to about 32 pixels on X axis and 16 pixels on Y axis from start location. Identical to Movement 16.
18 King (intro)
19 Continually walks in place, facing a single direction. When the player gets close, it moves quickly and directly towards the player.
20 Black Antoid, Coil Snake Remains motionless, facing the player. Only moves when the player moves.
21 Unassuming Local Guy, Urban Zombie, Foppy Walks about looking back and forth. When the player gets close, after a brief pause it moves towards the player.
22 Runaway Dog, Gruff Goat Walks about, looking at a single direction while standing still. When the player gets close, it moves towards the player.
23 Li'l UFO, Spinning Robo Flies around erratically at high speeds.
24 Ramblin' Evil Mushroom, Smilin' Sam Uses a special “resting frame” (9th frame on the spritegroup) while standing still. When the player gets close, the sprite moves towards the player.
25 Spiteful Crow, Mr. Batty Uses a special “resting frame” (9th frame on the spritegroup) while standing still. When the player gets close, it starts moving towards the player in a back-and-forth manner.
26 Starman, Starman Super Stands motionless. When the player gets close, it starts teleporting towards the player.
27 Electro Swoosh, Dali's Clock Slowly moves about in circles. When the player gets close, it picks up speed and homes in on the player. If it runs into an obstacle, it might teleport a short distance to try to bypass the obstacle.
28 Crazed Sign, Petrified Royal Guard Remains motionless. When the player gets close, the sprite shakes, and then charges the player.
29 Territorial Oak, Cave Boy Walks about very slowly. When the player gets close, it picks up speed and moves towards the player.
30 Mad Taxi, Ego Orb Remains motionless. When the player gets close, the sprite shakes, and moves towards the player. It picks up speed as it moves.
31 Worthless Protoplasm, Scalding Coffee Cup Remains motionless. Will charge the player in a straight line, and keep on going if it misses.
32 Magic Butterfly Always runs away from the player. When touched, performs the Magic Butterfly effect.
33 ANIM_MAGIC_BUTTERFLY_OUT
34 ANIM_MAGIC_BUTTERFLY_APPROACH
35 Linked to with [19 04 A2], appears to never be used on its own. Makes it so the NPC will face its original direction after you interact with it.
36 ANIM_NES_HOME_YURE
37 Mom (intro)
38 Door knock ANIM_KNOCKDOOR
39 ANIM_NESS_TOBINOKU
40 Home telephone
41 ANIM_TEL_RING
42 ANIM_PEOPLEWALK0_LIVE
43 ANIM_PEOPLEWALK1_LIVE
44 ANIM_MAPOBJSTILL_LIVE
45 Pokey (Intro)
46 ANIM_RETURNDOG
47 ANIM_ADDPARTY The sprite walks on top of your party lead character, or rather, the middle of the screen. Typically used when a character join your party.
48 ANIM_ADDPARTY_VIA_LEADER
49 ANIM_ADDPARTY_BMONKEY
50 ANIM_BUNBUN_APPEAR
51 ANIM_BUNBUUN
52 ANIM_BUNBUN_DIE
53
54 ANIM_BUNBUUN_BEAM
55
56 ANIM_MIZUNO_A
57
58
59
60
61 ANIM_HALL_MAYOR_C
62 ANIM_GET_OUT_HALL_MAYOR
63
64 ANIM_BUS_TWSN_THRK_IN
65
66
67 ANIM_BUS_TWSN_TUNNEL
68 ANIM_BUS_RETURN_TWSN
69 ANIM_BUS_RETURN_TWSN_B
70 ANIM_BUS_INTO_THRK
71 ANIM_OUT_BUS_R
72 ANIM_OUT_BUS_L
73 ANIM_INTO_BUS
74 ANIM_OUT_TBUS_R
75 ANIM_OUT_TBUS_GORGEOUS
76 ANIM_INTO_TBUS_GORGEOUS
77
78
79
80
81 ANIM_OSHIOKI_POKEY
82 ANIM_OSHIOKI_PICKEY
83 ANIM_OSHIOKI_MINCE
84 ANIM_LARDNA_KEE
85
86
87
88
89
90
91 ANIM_GHOST_PLUS1
92 ANIM_GHOST_PLUS2
93 ANIM_RET_GHOSTTUNNEL
94
95
96
97
98
99 ANIM_GHOST_THRK_PLUS1
100 ANIM_GHOST_THRK_PLUS2
101 ANIM_MOUSE_DOOR
102
103
104
105
106
107
108
109 ANIM_MICHIKO_INTO_ROOM
110 ANIM_MICHIKO_INTO_ROOM_B
111 ANIM_FOLLOW_TO_MICHIKO
112 ANIM_FOLLOW_TO_MICHIKO_B
113
114 ANIM_WAKEUP_TONY
115 ANIM_GORGEOUS_FREE
116 ANIM_LUCKY_FREE
117 ANIM_NICE_FREE
118 ANIM_OK_FREE
119 ANIM_GROOVE_FREE
120 ANIM_MOGIRI_TO_RIGHT
121 ANIM_MOGIRI_TO_DOWN
122 ANIM_MONOTORY_OUT_A_GORGEOUS
123 ANIM_MONOTORY_OUT_A_LUCKY
124 ANIM_MONOTORY_OUT_A_NICE
125 ANIM_MONOTORY_OUT_A_OK
126 ANIM_MONOTORY_OUT_A_GROOVE
127
128
129
130
131
132
133 ANIM_GIANTSTEP_COP
134
135 ANIM_KIFUYA_TUKIMATOU
136 ANIM_FATHER_CALL_PAULA
137 ANIM_SW_WINS
138 ANIM_SW2_WINS
139 ANIM_NEAR_ANDOUGHNUT
140 ANIM_ANDOUGHNUT_MESSAGE
141 ANIM_WINS_NEAR_KANAI
142 ANIM_WINS_NEAR_BMONKEY
143 ANIM_WINS_AWAY_KANAI
144 ANIM_WINS_AWAY_BMONKEY
145 ANIM_INTO_SW_WINS
146 ANIM_SW_WINS_A
147 ANIM_SW_SKY_A
148 ANIM_SW_SKY_B
149 ANIM_SW_SKY_C
150 ANIM_SW_SKY_D
151 ANIM_SW_SKY_E
152 ANIM_SW_SKY_F
153 ANIM_SW_FOUR_A
154 ANIM_SW_FOUR_B
155 ANIM_SW_FOUR_SHADOW_A
156 ANIM_SW_FOUR_SHADOW_B
157 ANIM_SW_DSRT_A
158 ANIM_SW_DSRT_B
159 ANIM_SW_DSRT_SHADOW_A
160 ANIM_SW_DSRT_SHADOW_B
161 ANIM_SW_THRK_A
162 ANIM_SW_THRK_B
163 ANIM_SW_WINS_SHADOW_A
164 ANIM_SW_THRK_SHADOW_A
165 ANIM_SW_THRK_SHADOW_B
166 ANIM_SW_WINS_LAND
167 ANIM_SW_WINS_LAND2
168 ANIM_WINS_SKYWALKER_SHADOW
169 ANIM_OUT_SKYWALKER
170 ANIM_SW_SUMS_A
171 ANIM_SW_SUMS_SHADOW_A
172 ANIM_SW_SPLINTER1
173 ANIM_SW_SPLINTER2
174 ANIM_SW_SPLINTER3
175 ANIM_ODOROKI_NES_POLA
176 ANIM_KUROKOGE_JEFF
177 ANIM_JEFF_ADD_PARTY
178
179 ANIM_GORGEOUS_CHAOUS
180 ANIM_TO_GORGEOUS_CHAOUS
181 ANIM_TONZURABUS_CHAOUS
182 ANIM_INTO_TONZURABUS_CHAOUS
183 ANIM_GORGEOUS_CHAOUS_RIDE
184 ANIM_TONZURABUS_TO_THRK
185 ANIM_TBUS_TO_THRK_TUNNEL
186 ANIM_TBUS_INTO_THRK
187 ANIM_GORGEOUS_MONO
188
189 ANIM_TBUS_RIDE_MONO
190
191 ANIM_INTO_TONZURABUS_MONO
192 ANIM_GORGEOUS_MONO_RIDE
193 ANIM_TBUS_TO_FOUR_TUNNEL
194 ANIM_TBUS_FOUR_TUNNEL
195 ANIM_TBUS_TUNNEL_BRDG
196 ANIM_TBUS_BRDG_TUNNEL
197 ANIM_TBUS_TUNNEL_DSRT
198 ANIM_TBUS_DSRT_TUNNEL
199 ANIM_TBUS_TUNNEL_HWAY_L
200 ANIM_TBUS_HWAY_TUNNEL_L
201 ANIM_TBUS_TUNNEL_THRK_L
202 ANIM_BUS_THRK_TWSN_IN
203 ANIM_BUS_TO_THRK_TUNNEL
204 ANIM_BUS_THRK_TUNNEL
205 ANIM_BUS_TUNNEL_TWSN
206 ANIM_BUS_THRK_DSRT_IN
207 ANIM_BUS_THRK_TO_DSRT
208 ANIM_BUS_THRK_TUNNEL_R
209 ANIM_BUS_TUNNEL_HWAY_R
210 ANIM_BUS_HWAY_TUNNEL_R
211 ANIM_BUS_TUNNEL_DSRT_R
212 ANIM_BUS_DSRT_TUNNEL_R
213 ANIM_BUS_TUNNEL_BRDG_R
214 ANIM_BUS_BRDG_TUNNEL_R
215 ANIM_BUS_TUNNEL_FOUR
216 ANIM_BUS_TUNNEL_DSRT_R_J
217 ANIM_BUS_DSRT_THRK_IN
218 ANIM_BUS_DSRT_TO_THRK
219 ANIM_BUS_DSRT_FOUR_IN
220 ANIM_BUS_DSRT_TO_FOUR
221
222 ANIM_SYOCHO_A
223 ANIM_SYOCHO_B
224 ANIM_SYOCHO_C
225 ANIM_FOLLOW_TO_SYOCHO_A
226 ANIM_FOLLOW_TO_SYOCHO_B
227 ANIM_FOLLOW_TO_SYOCHO_C
228 ANIM_COP5_A
229 ANIM_COP5_B
230 ANIM_COP5_C
231 ANIM_COP5_D
232 ANIM_COP5_E
233 ANIM_COP5_TO_NESS_A The sprite will run right up to your lead character at a fairly fast speed. Also causes your lead character to turn and face the sprite.
234 ANIM_COP5_TO_NESS_B The sprite will run right up to your lead character at a fairly fast speed. Also causes your lead character to turn and face the sprite.
235 ANIM_COP5_TO_NESS_C The sprite will run right up to your lead character at a fairly fast speed. Also causes your lead character to turn and face the sprite.
236 ANIM_COP5_TO_NESS_D The sprite will run right up to your lead character at a fairly fast speed. Also causes your lead character to turn and face the sprite.
237 ANIM_COP5_TO_NESS_E The sprite will run right up to your lead character at a fairly fast speed. Also causes your lead character to turn and face the sprite.
238 ANIM_COP5_ESCAPE
239 ANIM_SYOCHO_TO_NESS
240 Imprisoned Paula
241 ANIM_GRFD_POLA_ADD_PARTY
242 ANIM_TOPOLLO_HALL_A
243 ANIM_MUSEUM_KOMORITA
244 ANIM_FRSD_FIELD_O
245 ANIM_FRSD_FIELD_L
246 ANIM_FRSD_FIELD_M
247 ANIM_FRSD_FIELD_P
248 ANIM_FRSD_FIELD_Q
249 ANIM_TONCHIKI
250
251 ANIM_TACY_NEAR_BMONKEY
252 ANIM_BMONKEY_GUM
253 ANIM_BMONKEY_GUM1
254 ANIM_BMONKEY_FLY
255 ANIM_BMONKEY_FLY_S
256
257 ANIM_YUNBO_BACK
258
259 ANIM_SIGE_YUNBO_MOVE
260
261 ANIM_BMONKEY_ROPE
262 ANIM_BMONKEY_ROPE_S
263 ANIM_BMONKEY_ROPE_OROSU
264 ANIM_BMONKEY_ROPE_DOWN
265 ANIM_BMONKEY_ROPE_GOOD
266 ANIM_DASH_TONY
267 ANIM_JUMP_JEF
268 ANIM_JUMP_JEF_S
269 ANIM_OUT_TONY
270 ANIM_JEF_INTO_SW_THRK
271 ANIM_INTO_SW_THRK
272 ANIM_SW_TO_SUMS_1
273
274 ANIM_KOYA_HH1
275 ANIM_KOYA_HH2
276 ANIM_KOYA_KARASU
277 ANIM_CARP_DUNG_L
278 ANIM_CARP_DUNG_R
279 Cultist walking in circle, northwest Walks in a circle, starting at a northwest point
280 Cultist walking in circle, northeast Walks in a circle, starting at a northeast point
281 Cultist walking in circle, east Walks in a circle, starting at an east point
282 Cultist walking in circle, south Walks in a circle, starting at a south point
283 Cultist walking in circle, west Walks in a circle, starting at a west point
284
285 ANIM_BMONKEY_BYE
286
287 ANIM_DOSE_SPACETUNNEL
288 ANIM_INTO_ST_KUROKOGE
289 ANIM_OUT_ST_KUROKOGE
290 ANIM_AND_DOSE
291 ANIM_INTO_SHIP
292 ANIM_TO_SAILOR
293 ANIM_SHIP_TO_SKRB_1
294 ANIM_SHIP_SMALL
295 ANIM_EVT_KRAKEN_APPROACH
296 ANIM_SHIP_TO_SKRB_2
297 ANIM_OUT_SHIP
298 ANIM_SUBMARINE_1
299 ANIM_SUBMARINE_2
300 ANIM_OUT_SUBMARINE
301 ANIM_GUARD_A_1
302 ANIM_GUARD_A_2
303 ANIM_GUARD_B_1
304 ANIM_GUARD_B_2
305 ANIM_GUARD_3
306 ANIM_TO_GUARD
307 ANIM_MOCHI_1
308 ANIM_MOCHI_YUNBO
309 ANIM_MOCHI_2
310 ANIM_ST_ST3
311 ANIM_DOSEI_ST3
312 ANIM_AND_ST3_1
313 ANIM_AND_ST3_2
314 ANIM_KID_ST3
315 ANIM_AND_NEAR_ST3
316 ANIM_OUT_ST3
317 Grapefruit Valley password NPC ANIM_GEPPU_PASS Waits for three minutes before displaying text, exits early on d-pad input
318 ANIM_MABOROSHI_IN
319 ANIM_POO_TO_OLDMAN
320 ANIM_MABOROSHI_OUT_1
321 ANIM_MABOROSHI_OUT_2
322 ANIM_HOIHOI_A
323 ANIM_HOIHOI_B
324 ANIM_HOIHOI_C
325 ANIM_HOIHOI_D
326 ANIM_HOIHOI_E
327 ANIM_HOIHOI_F
328 ANIM_HOIHOI_G
329 ANIM_HOIHOI_H
330 ANIM_HOIHOI_I
331 ANIM_HOIHOI_J
332 ANIM_HOIHOI_K
333 ANIM_HOIHOI_L
334 ANIM_HOIHOI_M
335
336 ANIM_INTO_ST2
337 ANIM_CHKA_ST2_STILL
338 ANIM_OUT_ST2
339 ANIM_POO_SYUGYOU_1
340 Mu Training? ANIM_POO_SYUGYOU_2
341 ANIM_MESSENGER
342 ANIM_SENZO_1
343 ANIM_SENZO_2
344 ANIM_POO_TELEPORT
345 ANIM_SYUGYOU_ADD_POO
346 ANIM_KAITEN_NESS
347 ANIM_NESS_AWAKE
348 ANIM_TALK_PAULA
349 ANIM_TALK_JEFF
350 ANIM_TALK_POO
351 ANIM_BG_CHANGE
352 ANIM_POWSPOT
353 ANIM_KOKE
354 ANIM_MONO_R_MAN
355 Used by Giygas battle intro? ANIM_STAGE_PARTY
356 ANIM_STAGE_FADEOUT
357 ANIM_TSTAGE1_SCR_1
358 ANIM_TSTAGE1_THANK
359 ANIM_TSTAGE1_OK
360
361 ANIM_TSTAGE1_MIKE_L
362 ANIM_TSTAGE1_MIKE_R
363 ANIM_TSTAGE1_NICE
364 ANIM_TSTAGE1_GROOVE
365 ANIM_TSTAGE1_GORGEOUS
366 ANIM_TSTAGE1_LUCKY_DANCE
367 ANIM_TSTAGE1_GORGEOUS_DANCE
368 ANIM_TSTAGE1_LUCKY
369 ANIM_TSTAGE1_SCR_2
370 ANIM_TSTAGE1_FLIP
371 ANIM_TSTAGE1_FLIP_TURN
372 ANIM_TSTAGE2_SCR_1
373 ANIM_TSTAGE2_MIKE_L
374 ANIM_TSTAGE2_MIKE_R
375 ANIM_TSTAGE2_THANK
376 ANIM_TSTAGE2_OK
377 ANIM_TSTAGE2_NICE
378 ANIM_TSTAGE2_GROOVE
379 ANIM_TSTAGE2_HIGHHAT
380 ANIM_TSTAGE2_SPOTINIT_PLAYER
381 ANIM_TSTAGE2_PLAYER
382 ANIM_TSTAGE2_SPOTLIGHT
383 ANIM_TSTAGE2_GORGEOUS
384 ANIM_TSTAGE2_LUCKY
385 ANIM_TSTAGE2_GORGEOUS_WALK
386 ANIM_TSTAGE2_LUCKY_WALK
387 ANIM_TSTAGE2_GORGEOUS_DANCE
388 ANIM_TSTAGE2_LUCKY_DANCE
389 ANIM_TSTAGE2_GORGEOUS_DANCE_3
390 ANIM_TSTAGE2_LUCKY_DANCE_3
391 ANIM_TSTAGE2_GORGEOUS_DANCE_4
392 ANIM_TSTAGE2_LUCKY_DANCE_4
393 ANIM_TSTAGE2_GORGEOUS_DANCE_5
394 ANIM_TSTAGE2_LUCKY_DANCE_5
395 ANIM_TSTAGE2_GORGEOUS_DANCE_6
396 ANIM_TSTAGE2_LUCKY_DANCE_6
397 ANIM_TSTAGE2_SPOT_A
398 ANIM_TSTAGE2_SPOT_B
399 ANIM_TSTAGE2_GROOVE_ADLIB
400 ANIM_TSTAGE2_SCR_2
401 ANIM_TSTAGE3_SCR_1
402 ANIM_TSTAGE3_MIKE_L
403 ANIM_TSTAGE3_MIKE_R
404 ANIM_TSTAGE3_THANK
405 ANIM_TSTAGE3_OK
406 ANIM_TSTAGE3_NICE
407 ANIM_TSTAGE3_GROOVE
408 ANIM_TSTAGE3_HIGHHAT
409 ANIM_TSTAGE3_BAND
410 ANIM_TSTAGE3_LUCKY_1
411 ANIM_TSTAGE3_GORGEOUS_1
412 ANIM_TSTAGE3_LUCKY_2
413 ANIM_TSTAGE3_GORGEOUS_2
414 ANIM_TSTAGE3_LUCKY_3
415 ANIM_TSTAGE3_GORGEOUS_3
416 ANIM_TSTAGE3_LUCKY_4
417 ANIM_TSTAGE3_GORGEOUS_4
418 ANIM_TSTAGE3_LUCKY_5
419 ANIM_TSTAGE3_GORGEOUS_5
420 ANIM_TSTAGE3_LUCKY_6
421 ANIM_TSTAGE3_GORGEOUS_6
422 ANIM_TSTAGE3_LUCKY_7
423 ANIM_TSTAGE3_GORGEOUS_7
424 ANIM_TSTAGE3_LUCKY_8
425 ANIM_TSTAGE3_GORGEOUS_8
426 ANIM_TSTAGE3_LUCKY_9
427 ANIM_TSTAGE3_GORGEOUS_9
428 ANIM_TSTAGE3_LUCKY_10
429 ANIM_TSTAGE3_GORGEOUS_10
430 ANIM_TSTAGE3_THANK_3
431 ANIM_TSTAGE3_OK_3
432 ANIM_TSTAGE3_NICE_3
433 ANIM_TSTAGE3_GROOVE_3
434 ANIM_TSTAGE3_HIGHHAT_3
435 ANIM_TSTAGE3_VENUS
436 ANIM_TSTAGE3_TBUS
437
438 Venus Concert Main ANIM_VSTAGE1_SCR_1
439 ANIM_VSTAGE1_VENUS_STILL
440 Venus Concert - Twinkles 1 ANIM_VSTAGE1_VENUS_LIGHT1
441 Venus Concert - Twinkles 2 ANIM_VSTAGE1_VENUS_LIGHT2
442 Venus Concert - Venus ANIM_VSTAGE1_VENUS
443 Venus Concert - Mr. Spoon 1 ANIM_VSTAGE1_KOMORITA_CROSS
444 Venus Concert - Mr. Spoon 2 ANIM_VSTAGE1_KOMORITA_APPEAR
445 Venus Concert - Bodyguard 1 ANIM_VSTAGE1_BODYGUARD_L
446 Venus Concert - Bodyguard 2 ANIM_VSTAGE1_BODYGUARD_R
447 Venus Concert - Cleanup? ANIM_VSTAGE1_SCR_2
448 ANIM_PHOTOGRAPHER
449 ANIM_PHOTOGRAPHER_S
450 ANIM_NES_PEACE
451 ANIM_NES_PEACE_SAIKYOU
452 ANIM_CAMERA_EYE
453 ANIM_BUS_DRIVER_L
454 ANIM_BUS_DRIVER_R
455 ANIM_BUS_FOUR_THRK_IN
456 ANIM_BUS_FOUR_THRK_GO
457 ANIM_BUS_FOUR_TUNNEL
458 ANIM_BUS_TUNNEL_BRDG_L
459 ANIM_BUS_BRDG_TUNNEL_L
460 ANIM_BUS_TUNNEL_DSRT_L
461 ANIM_BUS_DSRT_TUNNEL_L
462 ANIM_BUS_TUNNEL_HWAY_L
463 ANIM_BUS_HWAY_TUNNEL_L
464 ANIM_BUS_TUNNEL_THRK_L
465 ANIM_TELEPORT_FAIL
466 ANIM_TELEPORT_SUCCESS
467
468 ANIM_GORGEOUS_FREE_2A
469 ANIM_LUCKY_FREE_2A
470 ANIM_NICE_FREE_2A
471 ANIM_OK_FREE_2A
472 ANIM_GROOVE_FREE_2A
473 ANIM_TONZURA_FREE_2B
474 ANIM_GROOVE_FREE_2B
475 ANIM_GORGEOUS_FREE_2C
476 ANIM_PROLOGUE_POKEY_1
477 ANIM_PROLOGUE_POKEY_2
478 ANIM_PROLOGUE_POKEY_3
479 ANIM_BMONKEY_TASSI_1A
480 ANIM_TASSI_1
481 ANIM_BMONKEY_TASSI_1B
482 ANIM_BMONKEY_TASSI_1C
483 ANIM_RIDE_TASSI_1
484 ANIM_OUT_TASSI_1
485 ANIM_UZU_1
486 ANIM_UZU_2
487 ANIM_TACYMASK1
488 ANIM_TACYMASK2
489 ANIM_TACYMASK3
490 ANIM_TACYMASK4
491 ANIM_UZU_1_TASSI_BYE
492 ANIM_UZU_2_TASSI_BYE
493 ANIM_UZU_3_TASSI_BYE_U
494 ANIM_UZU_3_TASSI_BYE_L
495 ANIM_LEAF_1
496 ANIM_LEAF_2
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534 King in the naming sequence summary screen
535 ANIM_MD_TOTO Itoi production logo?
536 ANIM_MD_THRK
537 ANIM_MD_MAKYO
538 ANIM_MD_MAKYO_RAFURESIA
539 ANIM_MD_HASHI_BUS
540 ANIM_MD_HASHI_YUNBO
541 ANIM_MD_DUNG
542 ANIM_MD_TWSN
543 ANIM_MD_SKRB
544 ANIM_MD_FRSD
545 ANIM_MD_SUMS
546 Nintendo presentation logo? ANIM_MD_ONET
547 Used by Giygas battle intro? ANIM_LAST_BATTLE
548 Used by Giygas battle intro? ANIM_NES_FACE
549 ANIM_LAST_BATTLE_POKEY
550
551 ANIM_SPIRIT_RETURN_NES
552 ANIM_SPIRIT_RETURN_POLA
553 ANIM_SPIRIT_RETURN_JEF
554 ANIM_SPIRIT_RETURN_POO
555 ANIM_WHITEOUT
556 ANIM_SPIRIT_RETURN_NES2
557 ANIM_SPIRIT_RETURN_POLA2
558 ANIM_SPIRIT_RETURN_JEF2
559 ANIM_SPIRIT_RETURN_POO2
560 ANIM_COME_BACK_NES
561 ANIM_COME_BACK_POLA
562 ANIM_COME_BACK_JEF
563 ANIM_COME_BACK_POO
564 ANIM_POO_EXPLOSION
565 ANIM_DOSE_ANDONUT_END
566 ANIM_DOSE_DOSEI_END
567 ANIM_POLA_POLASTAR_RETURN
568 ANIM_POLA_POLASTAR_RETURN_L
569 ANIM_POLA_POLASTAR_RETURN_R
570 ANIM_PRESENTBOX_FALL1
571 ANIM_PRESENTBOX_FALL2
572 ANIM_PRESENTBOX_FALL3
573 ANIM_PRESENTBOX_SHADOW1
574 ANIM_PRESENTBOX_SHADOW2
575 ANIM_PRESENTBOX_SHADOW3
576
577 ANIM_DOSEI_NES_DOWN
578 ANIM_DOSEI_POLA_DOWN
579 ANIM_DOSEI_JEF_DOWN
580 ANIM_DOSEI_POO_DOWN
581
582 ANIM_ELEVATER_UP
583 ANIM_ELEVATER_DOWN
584
585
586
587
588
589
590
591
592
593 ANIM_MATENT_AWAY_ZOMBI1
594 ANIM_MATENT_AWAY_ZOMBI2
595
596 ANIM_GUMI_STONE_RISE
597 Similar to enemy movement code 27, except it reads the NPC's Text Pointer 1 once the sprite touches the player.
598 Similar to enemy movement code 21, except it reads the NPC's Text Pointer 1 once the sprite touches the player.
599 Similar to enemy movement code 20, except it reads the NPC's Text Pointer 1 once the sprite touches the player. Slower than 600.
600 Similar to enemy movement code 20, except it reads the NPC's Text Pointer 1 once the sprite touches the player.
601 Similar to enemy movement code 31, except it reads the NPC's Text Pointer 1 once the sprite touches the player.
602 Similar to enemy movement code 29, except it reads the NPC's Text Pointer 1 once the sprite touches the player.
603 Similar to enemy movement code 28, except it reads the NPC's Text Pointer 1 once the sprite touches the player.
604 ANIM_APPLEMOUSE_STEPBACK
605 ANIM_MAPOBJTBACK Stationary, does not walk in place. When you talk to the NPC, it turns to face you. After the NPC finished talking, it will quickly turn back to face its original direction.
606 ANIM_PEOPLE_TBACK(?) Stationary, walks at a medium pace, but slower than Movement 10. When you talk to the NPC, it turns to face you. After the NPC finished talking, it will quickly turn back to face its original direction.
607 If flag 0x278 is set, then this NPC will disappear. Otherwise, this movement code is identical to Movement 12.
608 If flag 0x278 is set, then this NPC will disappear. Otherwise, this movement code is identical to Movement 13.
609 If flag 0x278 is set, then this NPC will disappear. Otherwise, this movement code is identical to Movement 16.
610 If flag 0x278 is set, then this NPC will disappear. Otherwise, this movement code is identical to Movement 605.
611 ANIM_FOUR_MUSEUM_BILK
612 ANIM_FOUR_MUSEUM_RID
613 ANIM_FOUR_FOLLOW_MUSEUM_A
614 ANIM_FOUR_MUSEUM_RETURN
615 ANIM_SUMS_MUSEUM_BILK
616 ANIM_SUMS_MUSEUM_RID
617 ANIM_SUMS_FOLLOW_MUSEUM_A
618 ANIM_SUMS_MUSEUM_RETURN
619 ANIM_SYOCHO_ESCAPE
620 ANIM_SAITEI_MABOROSHI_IN
621 ANIM_SAITEI_MABOROSHI_OUT
622 Sleeping Ness in intro ANIM_INSEKI_STARMAN
623 ANIM_AKANBE_POKEY
624
625 ANIM_MOUSE_ADDPARTY
626 ANIM_INSEKI_WAKEUP_WALK
627 Sleeping King ANIM_PEOPLESLEEP
628 Sleep emote
629
630 ANIM_LARDNA_SLAP_BUNBUUN
631
632
633 ANIM_INTO_NIGHT
634 ANIM_BLACKOUT
635 ANIM_BLINK_SUICIDE
636 ANIM_BUTUKARIZARU
637 ANIM_LEAVE_BUTUKARIZARU
638 ANIM_UKKARI_CARRIER
639 ANIM_LEAVE_UKKARI_CARRIER
640 ANIM_APPROACH_CONT_SCRIPT
641 ANIM_EAVES_MAID
642
643 ANIM_PANNING_WINTERS_1
644 ANIM_PANNING_WINTERS_2
645 ANIM_PANNING_RAMMA_1
646 ANIM_PANNING_RAMMA_2
647
648 ANIM_JUMP_TONCHIKI
649 ANIM_JUMP_TONCHIKI_SHADOW
650 ANIM_TONCHIKI_ENTER_HOUSE
651 ANIM_STRIKE_NESS
652 ANIM_TAKE_NESS_KATACOMB_1A
653 ANIM_TAKE_NESS_KATACOMB_1B
654 ANIM_TAKE_NESS_KATACOMB_1C
655 ANIM_TAKE_NESS_KATACOMB_2A
656 ANIM_TAKE_NESS_KATACOMB_2B
657 ANIM_TAKE_NESS_KATACOMB_2C
658 ANIM_NESS_FOLLOW_ZOMBI_1
659 ANIM_NESS_FOLLOW_ZOMBI_2
660 ANIM_PAULA_FOLLOW_ZOMBI_1
661 ANIM_PAULA_FOLLOW_ZOMBI_2
662 ANIM_NESS_STILL
663 ANIM_PAULA_STILL
664 ANIM_BIKINI_LOOK_NESS
665 ANIM_AYASII
666
667 ANIM_MU_MABOROSHI_OUT
668 ANIM_LEAVE_SARUSENSEI
669 ANIM_LEAD_SARUSENSEI
670 ANIM_TELEPORT_SARUSENSEI
671 ANIM_RETURN_SARUSENSEI
672
673
674
675 ANIM_CHITEI_QUAKE
676 ANIM_TO_FOUNTAIN_A
677 ANIM_TO_FOUNTAIN_B
678 ANIM_TO_FOUNTAIN_C
679 ANIM_LIFT_BY_FOUNTAIN
680 ANIM_MAID_INTO_BUILDING
681 ANIM_MAKYO_DOCTOR_APPROACH
682 ANIM_GO_OUT_CAKEWIFE
683
684
685 ANIM_SLOTBROS_ROTATE_L
686 ANIM_SLOTBROS_ROTATE_M
687 ANIM_SLOTBROS_ROTATE_N
688 ANIM_SLOTBROS_STOP_L
689 ANIM_SLOTBROS_STOP_M
690 ANIM_SLOTBROS_STOP_N
691 ANIM_SLOTBROS_STOP_N_REACH
692 ANIM_SLOTBROS_PRESENT
693 Spins around clockwise very quickly.
694 Spins around clockwise at a moderate speed. Half as fast as Movement 693.
695 ANIM_EVT_INTO_PSYCHO_MYHOME
696 ANIM_EVT_PSYCHO_MYHOME_1F
697 ANIM_EVT_PSYCHO_MYHOME_ROUKA
698 ANIM_EVT_PSYCHO_MYROOM
699
700
701 ANIM_EVT_MONOTOLY_GO_SWITCH
702 ANIM_EVT_MONOKUMA_MOVE
703 ANIM_EVT_MONOKABE_MOVE
704
705 ANIM_CARPAINTER_THUNDER
706 ANIM_CARPAINTER_THUNDERHEAD
707
708
709
710
711
712 ANIM_EVT_MONO_HELI_BOATMAN
713 ANIM_EVT_HELI_FWING_START
714 ANIM_EVT_HELI_RWING_START
715 ANIM_EVT_MONO_HELI_SHADOW
716 ANIM_HELI_POKEY_FACE
717 ANIM_EVT_PRAY_1_MAMA
718 ANIM_EVT_PRAY_1_TRACY
719 ANIM_EVT_PRAY_1_DOG
720 ANIM_EVT_PRAY_2_BIKINI
721 ANIM_EVT_PRAY_2_NICE
722 ANIM_EVT_PRAY_2_OKAY
723 ANIM_EVT_PRAY_2_GROOVY
724 ANIM_EVT_PRAY_3_POLAPAPA
725 ANIM_EVT_PRAY_3_POLAMAMA
726 ANIM_EVT_PRAY_3_CHILDA
727 ANIM_EVT_PRAY_3_CHILDB
728 ANIM_EVT_PRAY_3_CHILDD
729 ANIM_EVT_PRAY_4_TONY
730 ANIM_EVT_PRAY_4_GAZE_TONY
731 ANIM_EVT_PRAY_4_PUPIL_A
732 ANIM_EVT_PRAY_4_PUPIL_B
733 ANIM_EVT_PRAY_4_PUPIL_C
734 ANIM_EVT_PRAY_4_PUPIL_D
735 ANIM_EVT_PRAY_4_GAUS
736 ANIM_EVT_PRAY_4_EXPLAIN
737 ANIM_EVT_PRAY_4_DIR_DOWN
738 ANIM_EVT_PRAY_4_DIR_LEFT
739 ANIM_EVT_PRAY_4_DIR_RIGHT
740
741 ANIM_EVT_PRAY_5_GIRL_A
742 ANIM_EVT_PRAY_5_GIRL_B
743 ANIM_EVT_PRAY_5_GIRL_C
744 ANIM_EVT_PRAY_6_FRANK
745
746 ANIM_EVT_PRAY_7_STUNNEL
747 ANIM_EVT_PRAY_7_ANDOUGHNUT
748 ANIM_EVT_PRAY_7_ANDOUGHNUT2
749 ANIM_EVT_PRAY_7_APPLEKID
750 ANIM_EVT_PRAY_7_DOSEI
751 ANIM_EVT_PRAY_7_DOSEI_A
752 ANIM_EVT_PRAY_7_DOSEI_B
753 ANIM_EVT_PRAY_7_DOSEI_C
754 ANIM_EVT_PRAY_7_DOSEI_D
755 ANIM_EVT_PRAY_7_KYOROKYORO
756 ANIM_EVT_PRAY_7_MOTCHY
757 Used in Mr Saturn prayer? ANIM_EVT_PRAY_OVALWINDOW
758
759 ANIM_BLOCK_ZOMBI_B
760 ANIM_END_PHOTOMAN
761 ANIM_END_SHADOW
762 ANIM_END_CAMERA
763 Magic cake transition ANIM_EVT_EAT_MAGICCAKE
764 ANIM_EVT_POOLAAA
765 ANIM_KANJI_AT_THE_NIGHT
766 ANIM_EVT_FEEL_DIGGY
767
768 ANIM_EVT_FLUCTUATE_MAGICANT
769
770 ANIM_OMAR_GIVE_HIEROGRIPH
771
772 ANIM_OPENGATE_GUMI
773 ANIM_POSSESS_PC_ALL_STILL
774 ANIM_TRACY_APPEAR
775 ANIM_TOBECONT_OVALCLOSE
776 ANIM_TOBECONT_TITLE
777 ANIM_FORBID_CONTROL
778 ANIM_PERMIT_CONTROL
779 ANIM_SEAL_PC_ALL_DIRLEFT
780 ANIM_SEAL_PC_ALL_DIRDOWN
781 ANIM_SEAL_PC_PAULA_DIRDOWN
782 ANIM_REMODEL_OPERATION
783
784
785
786
787
788 Title screen 1
789 Title screen 2
790 Title screen 3
791 Title screen 4
792 Title screen 5
793 Title screen 6
794 Title screen 7
795 Title screen 8
796 Title screen 9
797 Title screen 10
798 Title screen 11
799 Non-party entities in credits photographs Waits a number of frames equal to its entity slot number, disables physics and faces down permanently
800 Party members in credits photographs Same as 799, but waits until DMA is complete (for large sprites like Dungeon Man)
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859 Used by Porky in Giygas battle intro?
860
861 Party members in the naming sequence summary screen Identical to ANIM_PEOPLEWALK0, except collision flags aren't updated
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
earthbound/actionscripts.txt · Last modified: 2024/06/26 01:38 by herringway