Instrument Packs
Major research done by “S.O'B./SoulJamzz” on Discord
Touched-up names and fixed pack numbers by livvy94
TODO: Document where the original songs use the finetune command
PACK 00
used in the Gas Station intro
00: weird sample (distorted guitar?)
01: synth (sounds like it might be the unimplemented noise generator)
02: a recording of white noise
03: a recording of people yelling in agony as Giygas disintegrates the planet
04: M. D. Seeger's guitar riff
PACK 02
used in Naming screen, File Select
PACK 03
used in Naming screen, File select screen
0B: Extra Synth-y Strings
0C: weird noisy snare?
0D: Recording of the Monty Python theme tune
0E: Recording of someone saying “infinity”
0F: Bass Drum (Heavy)
10: Recording of Mr. Itoi saying OK'ska?
11: WOW!
12: synth
13: Tick sound for when you move the cursor
PACK 05
used in most tracks
00: Bass
01: Trumpet
02: (same as 01, but the ADSR slowly fades out)
03: French Horn
04: (same as 03)
05: Tuba
06: (same as 07, but with no ADSR so it sounds rather synth-like instead of a bell)
07: Weird Bell (you'll recognize it from the level-up theme)
08: Sine Wave
09: synth
0A: Electric Piano
0B: woowoowoowoo SFX (caves)
0C: Arcade SFX
0D: Synth
0E: Buzzy Synth
0F: Hotel Organ
10: Bird Chirp SFX
11: Phone SFX
12: mellow synth
13: Tick sound for when you move the cursor
14: Closed hi-hat
15: Bass Drum
16: Snare Drum
17: Noise Generator 1 (Unimplemented)
18: Noise Generator 2 (Unimplemented)
19: Noise Generator 3 (Unimplemented)
PACK 08
used in House themes, Arcade, Hospital, Happy Happy Village, Andonuts' Lab, Monotoli Building, Magicant, and loads more
1A: Magicant Step SFX
1B: Cash Register SFX
1C: Door Open/Close SFX
1D: Stair Step SFX
1E: Banjo (from Buy Somethin' Will Ya)
1F: Bongo (sounds like it's echoing)
20: Mellow Guitar
21: Nylon Guitar (you'll recognize it from the Onett Theme)
22: Whistle (you'll recognize it from the bike theme)
PACK 15
used in Night, Dangerous Cave, Near A Boss aka Save The Miners, Battle vs. Sanctuary Boss
PACK 18
used in Sanctuary melodies, Magicant Part 1 and 2
1A: Magicant walking
1B: Harp (you'll recognize it from the second part of Magicant where it sounds like a lullaby)
1C: Door Open/Close SFX
1D: Stair Step SFX
1E: Glockenspiel (with fadeout ADSR and a good loop point! it lasts a while)
1F: harpsichord?
20: Harp (more harsh)
21: Ride Cymbal (no loop point!)
22: bongos
PACK 1B
used in Stonehenge/Onett Invaded, Fire Springs, Belch Base, Zombie Threed
PACK 21
used in the Onett Theme
1A: Nylon Guitar
1B: (same as 1A)
1C: (same as 1A, but with ADSR fadeout)
1D: Sunrise Organ
1E: Pizzicato String Pluck
1F: Xylophone (short, no loop point)
PACK 23
used in Fourside, Photo Guy theme
PACK 25
used in Saturn Valley, monkey caves
1A: Deep Water SFX
1B: Whistle
1C: (same as 1B)
1D: Slap Bass
1E: Timpani (in Super Metroid too)
1F: Saturn triangle
20: bwee organ (from the last part of the Saturn Valley theme)
21: Marimba (short, no loop point. not the same one as Pack 21)
22: Kind of NES-like synth?
23: Accordion
PACK 28
PACK 2A
used in Dusty Dunes Desert
1A: Guitar Chord (it's a major chord. filtered so it sounds like it's coming out of a radio)
1B: (same as 1A)
1C: buzzy synth (noise generator? I'm not sure)
1D: A recording of white noise
1E: Weird bass drum-like sound??
1F: Tom drum (filtered)
20: Güiro (that percussion instrument you scrape with a wooden stick to make a scratchy noise. Latin American in origin)
21: Maybe a hi-hat? Sounds weird
22: Ride Cymbal (filtered, quite short)
23: Accordion (filtered)
24: Pluck Bass (filtered)
PACK 2C
used in Peaceful Rest Valley, Yellow Submarine, Sky Runner, Tessie
1A: Bubbling Brook SFX
1B: (same as 1A)
1C: Gated Snare
PACK 2F
used in Winters, Lilliput Cave, Snow Wood
PACK 32
PACK 34
used in Jackie's Cafe
1A: Recording of The Little Rascals theme tune (Napstablook also sampled this)
1B: Mellow acoustic guitar
1C: Door Open/Close SFX
1D: Click/Tap SFX
1E: Upright Bass
1F: Creepy Organ (the one the national anthem is eerily played on)
PACK 36
used in Sailing to Scaraba
PACK 38
PACK 3A
PACK 3C
used in Scaraba, S. Desert, Pyramid
1A: boingy drum (the same kind they used in Corridors of Time)
1B: (same as 1A)
1C: Metal-sounding percussion (makes you think of a fork)
1D: Tom Tom (the scaraba one, not the Belch's Factory/Fire Spring one)
1E: Sitar (same as the one in Pack 36, with the added decay)
1F: Harsh reed (the lead instrument in the Scaraba theme)
20: Oboe?
PACK 40
PACK 42
used in Tenda Village
1A: Deep Water SFX
1B: Tenda bell
1C: Tenda voice
PACK 46
used in Lost Underworld, Sea of Eden, Level Up at the Sea of Eden
1A: Synth Tom
1B: (same as 1A, but with decay)
1C: Flute
1D: Shaker (use octave 5 or 6)
1E: Weird Guitar Chord (I'm surprised this works, it was probably recorded with this song in mind)
1F: Runaway Five Organ
20: Clicky Bass (same idea as the Sanctuary Boss one)
21: Rumble SFX (also one of the noises when Giygas is dying)
PACK 48
PACK 4A
PACK 4C
used in The Place, Giygas Awakens
PACK 4E
PACK 50
PACK 52
PACK 54
used in Runaway Five tracks, Good Friends/Bad Friends, Coffee Break, Battle vs. Non-Sanctuary Boss
PACK 59
PACK 5C
PACK 5F
used in Bulldozer
1A: Bulldozer
1B: (same as 1A)
PACK 62
PACK 69
used in Because I Love You
PACK 6C
(Note: using this clears a bunch of stuff out of ARAM, so you might not want to use it in the middle of your game)
00: Strings (from the Deep Darkness)
01: (same as 00)
02: Bass (the standard bass sample, it's 00 in Pack 05)
03: Hi-hat closed (also standard)
04: Tender Piano (notably used in Fallen Down)
05: French Horn (not the standard one)
06: Tuba
07: Some kind of synth
08: Ride Cymbal (good loop point)
09: Recording of someone saying “I miss you”
0A: Heavy Bass Drum
0B: (same as 0A)
0C: Heavy Snare
0D: Camera Shutter SFX
0E: (same as 0D)
0F: (same as 0D)
10: (same as 0D)
11: (same as 0D)
12: (same as 0D)
13: (same as 0D)
14: (same as 0D)
15: (same as 0D)
16: (same as 0D)
17: (same as 0D)
18: (same as 0D)
19: (same as 0D)
1A: (same as 0D)
PACK 6E
used in various battle themes
1A: Weird guitar sample? I don't recognize it from any of the songs
1B: (same as 1A but with decay)
1C: Creepy Robo Organ
1D: Plucky Bass (same one as in the Sanctuary Boss theme)
PACK 72
PACK 74
used in Battle vs. Hippie/Frank
PACK 76
used in Weak Opponent, Unsettling Opponent
PACK 7A
used in the Kraken theme
1A - 25: Synth sounds at various levels of filter cutoff
PACK 7C
used in Giygas Phase 1 (The Devil's Machine)
1A: Distorted Guitar (notably used in Megalovania)
1B: (same as 1A)
1C: Heavy Snare
1D: Heavy Cymbal
1E: Bass Drum (sounds like it'd also make a good tom)
1F: Bass Guitar (alternate, plucked)
PACK 7E
used in Dungeon Man songs
1A: Recording of the intro to Sgt. Pepper's Lonely Hearts Club Band (Reprise)
1B: (same as 1A)
1C: Recording of a violinist messing up, I think
1D: Recording of Mr. Itoi mumbling in a particularly goofy way
PACK 83
used in Buzz Buzz songs, Flyover, Meteor Strike, “Pokey Spring into Action”
1A: Buzz Buzz
1B: Police Siren
1C: Door Open/Close SFX
1D: Stair Step SFX
PACK 8B
used in Twoson, Happy Threed
1A: Tuba (alternate)
1B: (same as 1A)
1C: Happy guitar
1D: Bass drum
1E: Bongo
PACK 99
used in Attract Mode, Title
0B: Bass drum (unique sample?)
0C: Ride Cymbal (has a loop point)
0D: Orchestra Hit
0E: Trumpet (the same one as in the standard pack, 05)
0F: Tuba (ditto)
10: Ride Cymbal (no loop point)
PACK 9C
used in Sanctuary Recording, Sound Stone BG
1A: Plinky Synth Bell
1B: (same as 1A)
-
PACK A1
PACK A5
used in Robotomy
1A: Drill
1B: (same as 1A)
FF
Use this in the second pack slot if you want to make something with just the standard (05) pack and no additional things loaded into memory