Table of Contents

Audio Effects

Earthbound has four audio effect tables, each representing one SPC700 port.

Note: All addresses in this document are relative to 0x25FB42 in a vanilla ROM.

Port Address Entries Notes
Port 0 $180D 1 Unused, overridden by music track changes
Port 1 $17D5 28 Used for most music effects
Port 2 $17C5 8 Only used for Giygas static
Port 3 $16C7 127 Used for most sound effects

Effect Format

Each entry points to an effect, with the byte at offset -1 determining its type.

Type Description
00 Same as 02? Unused?
02 Single note? [NN HH II VV PP nn TT]
04 Sequenced [II VV PP TT seq…]
06 Sequenced, no staccato [II VV PP TT seq…]
08 Assembly
0A Like 04, but has a pointer to a second channel at offset -3
0C Like 06, but has a pointer to a second channel at offset -3
0E Same as 10? Unused?
10 Noise, single channel. Has a pointer to GAIN data at offset -3 and a pointer to noise clocks at -5 [LL HH II VV PP CC SS]

Sequence Format

Byte Description
00 Terminates sequence
01-7F Sets note length
80-C7 Plays a note
C8 Tie
C9 Rest
CA Unknown (noise?)
CB-DF Undefined
E0 Change instrument
E1 Set panning
E2-EC Undefined
ED Set volume
EE-FF Undefined

GAIN Format

???

Noise Clock Format

???