====== N-SPC (Konami Variant) ====== Variant of N-SPC used for early Konami SNES games. ===== VCMDs ===== ^ VCMD ID ^ Description ^ Arguments ^ |$00 | Phrase Termination/End of Subroutine | | |$01-$7F | Note Duration | (%0yyyzzzz) | |$80-$C7 | Note | | |$C8 | Tie | | |$C9 | Rest | | |$CA-$DF | Percussion | | |$E0 | Instrument | xx | |$E1 | Panning* | ?? | |$E2 | Panning Fade* | xx yy | |$E3 | Vibrato On | xx yy zz | |$E4 | ???* | ?? ?? | |$E5 | Loop Start* | | |$E6 | Loop End* | xx yy zz | |$E7 | Tempo | xx | |$E8 | NOP | xx xx | |$E9 | NOP | xx | |$EA | Single Channel Absolute Transposition | xx | |$EB | Tremolo On | xx yy zz | |$EC | Tremolo Off | | |$ED | Volume | xx | |$EE | Volume Fade | xx yy | |$EF | Subroutine | xx xx yy | |$F0 | Vibrato Fade In | xx | |$F1 | Note Pitch Envelope To | xx yy zz | |$F2 | Note Pitch Envelope From | xx yy zz | |$F3 | Note Pitch Envelope Off | | |$F4 | Fine Tune | xx | |$F5 | ???* | ?? ?? ?? | |$F6 | ???* | ?? ?? ?? | |$F7 | ???* | ?? ?? ?? | |$F8 | ???* | ?? ?? ?? | |$F9 | Pitch Slide to Note | xx yy zz | |$FA | Percussion Base Instrument ID Redefine | xx | |$FB | Set ADSR/Gain* | xx yy zz | |$FC | NOP* | | |$FD | NOP* | | |$FE | NOP* | | |$FF | Invalid | | * Differs from standard N-SPC