====== Text Scripts ====== ^ Raw ^ Official Name ^ Description ^ | [00] | ↓ | Prints a newline | | [01] | ← | Ensures text starts on a newline | | [02] | ! | Marks the end of a script | | [03] | @KEY | Wait for user input, with visible prompt and text-speed-based wait if prompt flag is set | | [04 XX XX] | @SETF | Set event flag XXXX | | [05 XX XX] | @CLRF | Clear event flag XXXX | | [06 XX XX YY YY YY YY] | @CHKFGOTO | Go to script YYYYYYYY if event flag XXXX is set | | [07 XX XX] | @CHKF | Put event flag XXXX state in main register | | [08 XX XX XX XX] | @GOSUB | Display text script at XXXXXXXX | | [09 XX (YY YY YY YY)*XX] | @ONGOTO | Jump to the nth YYYYYYYY script, depending on the value of the main register. If main register > XX, continue parsing | | [0A XX XX XX XX] | @GOTO | Jump to the script at YYYYYYYY | | [0B XX] | @EQ | Set main register to 1 if current value in main register == XX, 0 otherwise | | [0C XX] | @NOT | Set main register to 1 if current value in main register != XX, 0 otherwise | | [0D XX] | @SET_REG | If XX == 0, copy main register to sub register. Otherwise, copy loop register to sub register. | | [0E XX] | @SET_LOOPREG | If XX == 0, copy sub register to loop register. Otherwise, copy XX to loop register. | | [0F] | @INC | Increment loop register by 1 | | [10 XX] | @WI | Pause XX frames | | [11] | @DSP_STS | Creates a cancellable menu, with the selection result placed in the main register | | [12] | | Clears the current line of text, moving the cursor to the start of the line | | [13] | @KEYNP | Like [03], but without visible prompt | | [14] | @FKEY | Wait for user input with visible prompt, no speed-based wait | | [15 XX] | | Display compressed text XX from bank 0 | | [16 XX] | | Display compressed text XX from bank 1 | | [17 XX] | | Display compressed text XX from bank 2 | | [18 00] | @CLOSE | Close the focused window | | [18 01 XX] | @OPEN | Opens window XX | | [18 02] | @SAVE_WIN | Backs up the text attributes for the current window. Will be automatically restored when the script ends. | | [18 03 XX] | @SELECT_WIN | Set the focused window to XX | | [18 04] | @CLOSEALL | Close all windows | | [18 05 XX YY] | @LOC | Sets cursor location. If left alignment is enabled, XX is X coordinate in pixels. Otherwise, XX is X coordinate in tiles. YY is Y coordinate in tiles. | | [18 06] | @CLS | Clears the focused window of all text | | [18 07 XX XX XX XX YY] | @CMP | Compares a register (main register if YY is 0, sub register if 1, loop register otherwise) with the value XXXXXXXX. Main register set to 0 if register < value, 1 if register == value, 2 otherwise | | [18 08 XX] | | Creates an uncancellable menu in window XX | | [18 09 XX] | @WIN_SEL_ITEMQ | Creates a cancellable menu in window XX | | [18 0A] | @WINR_MONEY | Opens the window displaying money on hand | | [18 0D XX YY] | | Prints the contents of the status menu for character XX if YY is 1. Does nothing if YY is any other value. | | [19 02 .. 01 XX XX XX XX] | | Prepares a menu option. Label text is everything between the 02 and 01, causing XXXXXXXX to be displayed when chosen | | [19 02 .. 02] | <> | As above, but with no script on chosen option | | [19 04] | | Delete all previously-loaded menu options | | [19 05 XX YY ZZ] | @SET_SPECIAL | Inflict status effect [YY (if 0, use sub register), ZZ] on character XX (if 0, use main register). if character 8 is selected, inflicts party status ZZ. | | [19 10 XX] | @GET_ORDER_PLAYER | | | [19 11 XX] | @GET_PLAYER_NAME | | | [19 14] | @GET_TRACY | | | [19 16 XX YY] | @GET_SPECIAL | | | [19 18 XX] | @GET_NEXTLEVEL | | | [19 19 XX YY] | @GET_PLAYER_GOODS | | | [19 1A XX] | @GET_TRACY_GOODS | | | [19 1B XX] | @WIN_CHK_ITEM | | | [19 1C XX YY] | @SET_TRANS_GOODS | | | [19 1D XX YY] | @GET_TRANS_GOODS | | | [19 1E] | @GET_CNUM | | | [19 1F] | @GET_CITEM | | | [19 20] | @GET_MEMBERS | | | [19 21 XX] | @GET_GOODS_EAT | | | [19 22 XX YY ZZ ZZ] | @GET_PLAYER_DIR | | | [19 23 XX XX YY ZZ ZZ] | @GET_CHAR_DIR | | | [19 24 XX XX YY ZZ ZZ] | @GET_GOM_CHAR_DIR | | | [19 25 XX] | @GET_SPICE | | | [19 26 XX] | @SET_COMEBACK_POS | | | [19 27 XX] | | | | [19 28 XX] | @GET_STS_CHAR | | | [1A 01] | @SEL_PQ | | | [1A 05 XX YY] | @DSP_PLAYER_GOODS | | | [1A 06 XX] | @SEL_SHOP_TAKE | | | [1A 07] | @SEL_TRACY_OUT | | | [1A 0A] | @SEL_TEL_GOSUB | | | [1B 00] | @SAVE_REG | | | [1B 01] | @LOAD_REG | | | [1B 02 XX XX XX XX] | @FALSE_GOTO | | | [1B 03 XX XX XX XX] | @TRUE_GOTO | | | [1B 04] | @XCHG | | | [1B 05] | @SAVE_GLOBAL_REG | | | [1B 06] | @LOAD_GLOBAL_REG | | | [1C 00 XX] | | | | [1C 01 XX] | @DSP_STS | | | [1C 02 XX] | @DSP_NAME | | | [1C 03 XX] | @DSP_CHAR | | | [1C 04] | @DSP_PL | | | [1C 05 XX] | @DSP_GOODS | | | [1C 06 XX] | | | | [1C 07 XX] | @DSP_ITEM | | | [1C 08 XX] | @KMOJI | | | [1C 09 XX] | | | | [1C 0A XX XX XX XX] | @DSP_NUM | | | [1C 0B XX XX XX XX] | | | | [1C 0C XX] | @DSP_ITEML | | | [1C 0D XX] | @DSP_ACTOR | | | [1C 0E XX] | @DSP_OBJECT | | | [1C 0F XX] | @DSP_CNUM | | | [1C 11 XX] | | | | [1C 12 XX] | @DSP_PSI | | | [1C 13 XX YY] | @BTLFX | Displays battle effects. XX is an animation ID used when targetting allies, YY is an animation used when targetting enemies. Sets main register to 0 if targetting allies, 1 if targetting enemies or the tiny lil ghost. | | [1C 14 XX] | @GET_ACTOR | | | [1C 15 XX] | @GET_OBJECT | | | [1D 00 XX YY] | @GOODSIN | | | [1D 01 XX YY] | @GOODSOUT | | | [1D 02 XX] | @GOODS_TYPE_P | | | [1D 03 XX] | @Q_GOODSFULL | | | [1D 04 XX YY] | @Q_EQUIP | | | [1D 05 XX YY] | @Q_HAVE | | | [1D 06 XX XX XX XX] | @DEPOSIT_MONEY_BANK | | | [1D 07 XX XX XX XX] | @DRAW_MONEY_BANK | | | [1D 08 XX XX] | @MONEYIN | | | [1D 09 XX XX] | @MONEYOUT | | | [1D 0A XX] | @GOODS_TAKE_MONEY | | | [1D 0B XX] | @GOODS_SELL_MONEY | | | [1D 0C XX XX] | @Q_TRACY | | | [1D 0D XX YY ZZ] | @Q_SPECIAL | | | [1D 0E XX YY] | @GOODSIN_PLAYER | | | [1D 0F XX YY] | @GOODSOUT_PLAYER | | | [1D 10 XX YY] | | | | [1D 11 XX YY] | @Q_EQUIP_PLAYER_GOODS | | | [1D 12 XX YY] | @TRACY_IN_GOODS | | | [1D 13 XX YY] | @TRACY_OUT_GOODS | | | [1D 14 XX XX XX XX] | @Q_MONEY | | | [1D 15 XX XX] | @MUL_ACTIVE_PLAYER | | | [1D 17 XX XX XX XX] | @Q_BANK_MONEY | | | [1D 18 XX] | @TRACY_IN | | | [1D 19 XX] | @Q_MEMBER | | | [1D 20] | @Q_SELF | | | [1D 21 XX] | @RAND | | | [1D 22] | @Q_DUNGEON | | | [1D 23 XX] | @Q_EQUIP_ATTR | | | [1D 24 XX] | @Q_FIGHT_MONEY | | | [1E 00 XX YY] | @HP_UP | | | [1E 01 XX YY] | @HP_DOWN | | | [1E 02 XX YY] | | | | [1E 03 XX YY] | | | | [1E 04 XX YY] | @PP_UP | | | [1E 05 XX YY] | @PP_DOWN | | | [1E 06 XX YY] | | | | [1E 07 XX YY] | | | | [1E 08 XX YY] | @SET_LEVEL | | | [1E 09 XX YY YY YY YY] | @EXP_UP_POINT | | | [1E 0A XX YY] | @IQ_UP_POINT | | | [1E 0B XX YY] | @GUTS_UP_POINT | | | [1E 0C XX YY] | @SPEED_UP_POINT | | | [1E 0D XX YY] | @VITAL_UP_POINT | | | [1E 0E XX YY] | @LUCK_UP_POINT | | | [1F 00 XX YY] | @BGMSTART | | | [1F 01 XX] | @BGMSTOP | | | [1F 02 XX] | @SE | | | [1F 03] | @MUSISTART | | | [1F 04 XX] | @MESSAGE_SOUND | | | [1F 05] | | | | [1F 06] | | | | [1F 07 XX] | @BGM_EFFECT | | | [1F 11 XX] | @ADD_PARTY | | | [1F 12 XX] | @DEL_PARTY | | | [1F 13 XX YY] | @SET_PLAYER_DIR | | | [1F 14 XX] | @SET_PARTY_DIR | | | [1F 15 XX XX YY YY ZZ] | @MOVE_GOM_CHAR | | | [1F 16 XX XX YY] | @SET_CHAR_DIR | | | [1F 17 XX XX YY YY ZZ] | @MOVE_CHAR | | | [1F 1A XX XX YY] | @SHOW_MANPU_CHAR | | | [1F 1B XX XX] | @HIDE_MANPU_CHAR | | | [1F 1C XX YY] | @SHOW_MANPU_PLAYER | | | [1F 1D XX] | @HIDE_MANPU_PLAYER | | | [1F 1E XX XX YY] | @HIDE_CHAR | | | [1F 1F XX XX YY] | @HIDE_GOM_CHAR | | | [1F 20 XX YY] | @TELEPORT | | | [1F 21 XX] | @WARP | | | [1F 23 XX XX] | @BATTLE | | | [1F 30] | @FONTSTD | | | [1F 31] | @FONTBAKA | | | [1F 41 XX] | @FUNC | | | [1F 50] | @DISKEY | | | [1F 51] | | | | [1F 52 XX] | @INPUT | | | [1F 60 XX] | | | | [1F 61] | @WAITSYS | | | [1F 62 XX] | @SET_BTL_MSG | | | [1F 63 XX XX XX XX] | | | | [1F 64] | @SAVE_STORY | | | [1F 65] | @LOAD_STORY | | | [1F 66 XX YY ZZ ZZ ZZ ZZ] | @SET_HIT_RECT | | | [1F 67 XX] | @RES_HIT_RECT | | | [1F 68] | | | | [1F 69] | @WARP_MOUSE_POS | | | [1F 71 XX YY] | @ADD_PSI | | | [1F 83 XX YY] | @EQUIP_PLAYER_GOODS | | | [1F A0] | @SETF_MSG | | | [1F A1] | @RESF_MSG | | | [1F A2] | @CHKF_MSG | | | [1F B0] | @SAVE_GAME | | | [1F C0 XX (YY YY YY YY) * XX] | @ONGOSUB | | | [1F D0 XX] | @REPAIR | | | [1F D1] | @SEARCH_TRUFFLE | | | [1F D2 XX] | @TAKE_PHOTO | | | [1F D3 XX] | @DELIVERY | | | [1F E1 XX YY ZZ] | @SET_PALLETSET | | | [1F E4 XX XX YY] | @SET_GOM_CHAR_DIR | | | [1F E5 XX] | @COLD_PLAYER | | | [1F E6 XX XX] | @COLD_CHAR | | | [1F E7 XX XX] | @COLD_GOM_CHAR | | | [1F E8 XX] | @SET_CAMERA_GOM_CHAR | | | [1F E9 XX XX] | @FRESH_CHAR | | | [1F EA XX XX] | @FRESH_GOM_CHAR | | | [1F EB XX YY] | @HIDE_PLAYER | | | [1F EC XX YY] | @SHOW_PLAYER | | | [1F ED] | @SET_CAMERA_PARTY | | | [1F EE XX XX] | @SET_CAMERA_CHAR | | | [1F EF XX XX] | @SET_CAMERA_GOM_CHAR | | | [1F F0] | @RIDE_CYCLE | | | [1F F1 XX XX YY YY] | @REMOVE_CHAR | | | [1F F2 XX XX YY YY] | @REMOVE_GOM_CHAR | | | [1F F3 XX XX YY] | @SHOW_MANPU_GOM_CHAR | | | [1F F4 XX XX] | @HIDE_MANPU_GOM_CHAR | |