====== Instrument Packs ====== Major research done by "S.O'B./SoulJamzz" on Discord Touched-up names and fixed pack numbers by livvy94 TODO: Document where the original songs use the finetune command ===== PACK 00 ===== used in the Gas Station intro * 00: weird sample (distorted guitar?) * 01: synth (sounds like it might be the unimplemented noise generator) * 02: a recording of white noise * 03: a recording of people yelling in agony as Giygas disintegrates the planet * 04: M. D. Seeger's guitar riff ===== PACK 02 ===== used in Naming screen, File Select * 00: Bass * 01: synth * 02: (same as 01) * 03: another synth * 04: Weird bell (same one as in the level up theme, also found in Pack 05) * 05: bongo * 06: Closed hi-hat * 07: Chunky Snare Drum * 08: Sine Wave ===== PACK 03 ===== used in Naming screen, File select screen * 0B: Extra Synth-y Strings * 0C: weird noisy snare? * 0D: Recording of the Monty Python theme tune * 0E: Recording of someone saying "infinity" * 0F: Bass Drum (Heavy) * 10: Recording of Mr. Itoi saying OK'ska? * 11: WOW! * 12: synth * 13: Tick sound for when you move the cursor ===== PACK 05 ===== used in most tracks * 00: Bass * 01: Trumpet * 02: (same as 01, but the ADSR slowly fades out) * 03: French Horn * 04: (same as 03) * 05: Tuba * 06: (same as 07, but with no ADSR so it sounds rather synth-like instead of a bell) * 07: Weird Bell (you'll recognize it from the level-up theme) * 08: Sine Wave * 09: synth * 0A: Electric Piano * 0B: woowoowoowoo SFX (caves) * 0C: Arcade SFX * 0D: Synth * 0E: Buzzy Synth * 0F: Hotel Organ * 10: Bird Chirp SFX * 11: Phone SFX * 12: mellow synth * 13: Tick sound for when you move the cursor * 14: Closed hi-hat * 15: Bass Drum * 16: Snare Drum * 17: Noise Generator 1 (Unimplemented) * 18: Noise Generator 2 (Unimplemented) * 19: Noise Generator 3 (Unimplemented) ===== PACK 08 ===== used in House themes, Arcade, Hospital, Happy Happy Village, Andonuts' Lab, Monotoli Building, Magicant, and loads more * 1A: Magicant Step SFX * 1B: Cash Register SFX * 1C: Door Open/Close SFX * 1D: Stair Step SFX * 1E: Banjo (from Buy Somethin' Will Ya) * 1F: Bongo (sounds like it's echoing) * 20: Mellow Guitar * 21: Nylon Guitar (you'll recognize it from the Onett Theme) * 22: Whistle (you'll recognize it from the bike theme) ===== PACK 15 ===== used in Night, Dangerous Cave, Near A Boss aka Save The Miners, Battle vs. Sanctuary Boss * 1A: Deep Water SFX * 1B: whistle w/ broken loop point (used for crickets maybe?) * 1C: Door Open/Close SFX * 1D: Synth Strings * 1E: Plucky Bass ===== PACK 18 ===== used in Sanctuary melodies, Magicant Part 1 and 2 * 1A: Magicant walking * 1B: Harp (you'll recognize it from the second part of Magicant where it sounds like a lullaby) * 1C: Door Open/Close SFX * 1D: Stair Step SFX * 1E: Glockenspiel (with fadeout ADSR and a good loop point! it lasts a while) * 1F: harpsichord? * 20: Harp (more harsh) * 21: Ride Cymbal (no loop point!) * 22: bongos ===== PACK 1B ===== used in Stonehenge/Onett Invaded, Fire Springs, Belch Base, Zombie Threed * 1A: Tom Tom (the one used in that recurring pattern) * 1B: (same as 1A) * 1C: Door Open/Close SFX * 1D: Threed Zombie Synth * 1E: weird organ (used with loads of pitch bend for siren-like SFX in the threed theme) ===== PACK 21 ===== used in the Onett Theme * 1A: Nylon Guitar * 1B: (same as 1A) * 1C: (same as 1A, but with ADSR fadeout) * 1D: Sunrise Organ * 1E: Pizzicato String Pluck * 1F: Xylophone (short, no loop point) ===== PACK 23 ===== used in Fourside, Photo Guy theme * 1A: Camera Shutter SFX * 1B: Saxophone * 1C: Bongo * 1D: Glockenspiel (same kind as Pack 18, possibly a different recording since the loop point sounds different?) * 1E: Punchy Snare Drum ===== PACK 25 ===== used in Saturn Valley, monkey caves * 1A: Deep Water SFX * 1B: Whistle * 1C: (same as 1B) * 1D: Slap Bass * 1E: Timpani (in Super Metroid too) * 1F: Saturn triangle * 20: bwee organ (from the last part of the Saturn Valley theme) * 21: Marimba (short, no loop point. not the same one as Pack 21) * 22: Kind of NES-like synth? * 23: Accordion ===== PACK 28 ===== used in Moonside * 1A: Moon Sample (recording of Keep on Laughin' by Ric Ocasek) * 1B: ^ * 1C: Door Open/Close SFX ===== PACK 2A ===== used in Dusty Dunes Desert * 1A: Guitar Chord (it's a major chord. filtered so it sounds like it's coming out of a radio) * 1B: (same as 1A) * 1C: buzzy synth (noise generator? I'm not sure) * 1D: A recording of white noise * 1E: Weird bass drum-like sound?? * 1F: Tom drum (filtered) * 20: Güiro (that percussion instrument you scrape with a wooden stick to make a scratchy noise. Latin American in origin) * 21: Maybe a hi-hat? Sounds weird * 22: Ride Cymbal (filtered, quite short) * 23: Accordion (filtered) * 24: Pluck Bass (filtered) ===== PACK 2C ===== used in Peaceful Rest Valley, Yellow Submarine, Sky Runner, Tessie * 1A: Bubbling Brook SFX * 1B: (same as 1A) * 1C: Gated Snare ===== PACK 2F ===== used in Winters, Lilliput Cave, Snow Wood * 1A: Flute * 1B: (same as 1A) * 1C: Door Open/Close SFX * 1D: Stair Step SFX * 1E: Winters Lead Organ * 1F: Sleigh Bells (also used in the caves in Winters, pitched really low) * 20: Brush Snare (like this https://youtu.be/TD4LzfkTU5o?t=1041) ===== PACK 32 ===== used in Summers * 1A: Waves and Seagulls SFX * 1B: Mellow French Horn * 1C: Door Open/Close SFX * 1D: Nylon Guitar * 1E: Upright Bass (the same one as in unsettling foe) * 1F: Brush Snare ===== PACK 34 ===== used in Jackie's Cafe * 1A: Recording of The Little Rascals theme tune (Napstablook also sampled this) * 1B: Mellow acoustic guitar * 1C: Door Open/Close SFX * 1D: Click/Tap SFX * 1E: Upright Bass * 1F: Creepy Organ (the one the national anthem is eerily played on) ===== PACK 36 ===== used in Sailing to Scaraba * 1A: Sitar * 1B: (same as 1A but with ADSR to give it decay) * 1C: Upright Bass * 1D: Accordion * 1E: Bass Castanet * 1F: Clapping ===== PACK 38 ===== used in Dalaam * 1A: Asian cymbal * 1B: (same as 1A) * 1C: Tom Tom (sounds like the one used in Belch's Factory and the other songs with that recurring drum pattern) * 1D: Asian Tambourine * 1E: Accordion ===== PACK 3A ===== used in Mu Training * 1A: Mu Training (use 6th octave) * 1B: (same as 1A) ===== PACK 3C ===== used in Scaraba, S. Desert, Pyramid * 1A: boingy drum (the same kind they used in Corridors of Time) * 1B: (same as 1A) * 1C: Metal-sounding percussion (makes you think of a fork) * 1D: Tom Tom (the scaraba one, not the Belch's Factory/Fire Spring one) * 1E: Sitar (same as the one in Pack 36, with the added decay) * 1F: Harsh reed (the lead instrument in the Scaraba theme) * 20: Oboe? ===== PACK 40 ===== used in Deep Darkness * 1A: Deep Water SFX * 1B: Crash Cymbal * 1C: Tom Tom * 1D: (same as 1E, but with ADSR to add decay) * 1E: Strings * 1F: Timpani ===== PACK 42 ===== used in Tenda Village * 1A: Deep Water SFX * 1B: Tenda bell * 1C: Tenda voice ===== PACK 46 ===== used in Lost Underworld, Sea of Eden, Level Up at the Sea of Eden * 1A: Synth Tom * 1B: (same as 1A, but with decay) * 1C: Flute * 1D: Shaker (use octave 5 or 6) * 1E: Weird Guitar Chord (I'm surprised this works, it was probably recorded with this song in mind) * 1F: Runaway Five Organ * 20: Clicky Bass (same idea as the Sanctuary Boss one) * 21: Rumble SFX (also one of the noises when Giygas is dying) ===== PACK 48 ===== used in Cave of the Past * 1A: Recording of the intro to All You Need Is Love by The Beatles * 1B: (same as 1A) ===== PACK 4A ===== used in Second Step Back * 1A: Robot Step SFX * 1B: Recording of the intro to Deirdre by The Beach Boys ===== PACK 4C ===== used in The Place, Giygas Awakens * 1A: Robot Step SFX * 1B: Giygas Breath SFX (also notably used in Amalgam from Undertale) * 1C: Menacing, dischordant organ * 1D: (same as 1C) ===== PACK 4E ===== used in Giygas Phase 2 * 1A: Electric Giygas Zap SFX * 1B: (same as 1A) * 1C: Door Open/Close SFX * 1D: Stair Step SFX * 1E: Giygas Organ ===== PACK 50 ===== used in Unstable Giygas * 1A: Weird distorted recording of a synth that cuts out * 1B: (same as 1A) ===== PACK 52 ===== used in Giygas Falls * 1A: Giygas Death Loop * 1B: (same as 1A) * 1C: Rumble SFX (this sample was also used for earth tremors in the Lost Underworld) ===== PACK 54 ===== used in Runaway Five tracks, Good Friends/Bad Friends, Coffee Break, Battle vs. Non-Sanctuary Boss * 1A: Door Open/Close SFX * 1B: (same as 1A) * 1C: (same as 1A) * 1D: Heavy Bass Drum * 1E: Heavy Snare Drum * 1F: Closed hi-hat (alternate) * 20: Runaway Five Organ * 21: Saxophone ===== PACK 59 ===== used in Venus, Topolla * 1A: Venus "Laa" * 1B: (same as 1A) * 1C: Door Open/Close SFX * 1D: Ride Cymbal (Good! it has a loop point too) * 1E: Low Piano * 1F: Tap ===== PACK 5C ===== used in Bicycle * 1A: Bike Bell SFX * 1B: Accordion * 1C: Ride Cymbal (has a loop point, but not as cool-sounding as the one in Pack 59) * 1D: Whistle * 1E: Bongo ===== PACK 5F ===== used in Bulldozer * 1A: Bulldozer * 1B: (same as 1A) ===== PACK 62 ===== used in City Bus * 1A: Tom Tom * 1B: (same as 1A) * 1C: Tambourine * 1D: Nylon Guitar * 1E: Plucked Bass (notably used in the intro to Megalo Strike Back from the I Miss You album) ===== PACK 69 ===== used in Because I Love You * 1A: Deep Water SFX * 1B: Cash Register SFX * 1C: Door Open/Close SFX * 1D: Stair Step SFX * 1E: Flute * 1F: Mellow Guitar * 20: (same as 1F, but with decay) * 21: Whistle * 22: (same as 21) ===== PACK 6C ===== (Note: using this clears a bunch of stuff out of ARAM, so you might not want to use it in the middle of your game) * 00: Strings (from the Deep Darkness) * 01: (same as 00) * 02: Bass (the standard bass sample, it's 00 in Pack 05) * 03: Hi-hat closed (also standard) * 04: Tender Piano (notably used in Fallen Down) * 05: French Horn (not the standard one) * 06: Tuba * 07: Some kind of synth * 08: Ride Cymbal (good loop point) * 09: Recording of someone saying "I miss you" * 0A: Heavy Bass Drum * 0B: (same as 0A) * 0C: Heavy Snare * 0D: Camera Shutter SFX * 0E: (same as 0D) * 0F: (same as 0D) * 10: (same as 0D) * 11: (same as 0D) * 12: (same as 0D) * 13: (same as 0D) * 14: (same as 0D) * 15: (same as 0D) * 16: (same as 0D) * 17: (same as 0D) * 18: (same as 0D) * 19: (same as 0D) * 1A: (same as 0D) ===== PACK 6E ===== used in various battle themes * 1A: Weird guitar sample? I don't recognize it from any of the songs * 1B: (same as 1A but with decay) * 1C: Creepy Robo Organ * 1D: Plucky Bass (same one as in the Sanctuary Boss theme) ===== PACK 72 ===== Belch * 1A: Belch ===== PACK 74 ===== used in Battle vs. Hippie/Frank * 1A: Fuzzy guitar? * 1B: (same as 1A but with decay) * 1C: Hippie Guitar ===== PACK 76 ===== used in Weak Opponent, Unsettling Opponent * 1A: Weird Shaker * 1B: ^ * 1C: ^ * 1D: Bongo * 1E: Weird percussive clunk noise * 1F: Extremely short recording of the guitar from Tequila by The Champs (or someone else playing the same exact chord) * 20: Upright Bass ===== PACK 7A ===== used in the Kraken theme 1A - 25: Synth sounds at various levels of filter cutoff * 26: Rich organ * 27: Ride cymbal (no loop points...) * 28: (same as 27) * 29: Synth Strings ===== PACK 7C ===== used in Giygas Phase 1 (The Devil's Machine) * 1A: Distorted Guitar (notably used in Megalovania) * 1B: (same as 1A) * 1C: Heavy Snare * 1D: Heavy Cymbal * 1E: Bass Drum (sounds like it'd also make a good tom) * 1F: Bass Guitar (alternate, plucked) ===== PACK 7E ===== used in Dungeon Man songs * 1A: Recording of the intro to Sgt. Pepper's Lonely Hearts Club Band (Reprise) * 1B: (same as 1A) * 1C: Recording of a violinist messing up, I think * 1D: Recording of Mr. Itoi mumbling in a particularly goofy way ===== PACK 83 ===== used in Buzz Buzz songs, Flyover, Meteor Strike, "Pokey Spring into Action" * 1A: Buzz Buzz * 1B: Police Siren * 1C: Door Open/Close SFX * 1D: Stair Step SFX ===== PACK 8B ===== used in Twoson, Happy Threed * 1A: Tuba (alternate) * 1B: (same as 1A) * 1C: Happy guitar * 1D: Bass drum * 1E: Bongo ===== PACK 99 ===== used in Attract Mode, Title * 0B: Bass drum (unique sample?) * 0C: Ride Cymbal (has a loop point) * 0D: Orchestra Hit * 0E: Trumpet (the same one as in the standard pack, 05) * 0F: Tuba (ditto) * 10: Ride Cymbal (no loop point) ===== PACK 9C ===== used in Sanctuary Recording, Sound Stone BG * 1A: Plinky Synth Bell * 1B: (same as 1A) * 1C: Recording of the intro to Give Peace A Chance by John Lennon (https://youtu.be/0yU0JuE1jTk?t=16) ===== PACK A1 ===== used in Pokey's Escape * 1A: Helicopter ===== PACK A5 ===== used in Robotomy * 1A: Drill * 1B: (same as 1A) ===== FF ===== Use this in the second pack slot if you want to make something with just the standard (05) pack and no additional things loaded into memory